Read The Design of Everyday Things Online
Authors: Don Norman
   Â
deliberate violations and,
169â170
   Â
design and,
162â163
,
198â211
,
215â216
   Â
design to prevent or lessen cost of,
67â68
,
198â210
,
202â205
   Â
detecting,
194â198
   Â
reasons for,
163â169
   Â
reporting,
191â194
   Â
resilience engineering and,
211â213
   Â
social and institutional pressures and,
186â191
   Â
See also
Mistakes
;
Slips
Error messages,
203â205
Ethnography,
222â224
   Â
action cycle and stages of,
40â44
Everyday practice, scientific theory
vs
.,
104â105
   Â
action cycle and stages of,
40â44
   Â
feedforward information and,
71â72
Expectations
   Â
behavioral cognition and,
52
   Â
emotions and,
52â53
Experience design,
4â5
,
9
,
302
,
307
Experts
   Â
design and,
6
   Â
Jidoka
and,
192
   Â
unconscious action and,
47
,
100â101
,
173
,
180
,
216
Eyewitness testimony,
97
Fahrenheit scale, conversion between Celsius scale and,
101â102
Failure
   Â
attributing reason for,
61â62
“fail frequently, fail fast,”
229
   Â
learned helplessness and,
62â63
   Â
positive psychology and,
63â65
   Â
self-blame and,
65â71
,
113
,
162â169
Farber, Sam,
244â245
Faucet design,
115â116
,
150â155
Federal Aviation Authority (FAA),
193â194
,
200
Federal Communications Commission (FCC),
250
,
251
   Â
as aid in design,
71â72
   Â
behavioral states and,
52
   Â
to bridge Gulf of Evaluation,
39
,
40
   Â
characteristics of effective,
23â24
   Â
communicating progress,
60
   Â
faucet design and,
153
   Â
prioritizing,
25
   Â
reducing error and,
216
Filing cabinet, Gulfs of Evaluation and Execution and,
37â39
Financial institutions, mistake outcomes,
198
Financial transactions, sensibility checks and,
206
Fingerworks,
269â270
Fire exit lockout,
144
Fire extinguisher pins,
144
Fischhoff, Baruch,
197
“Five Whys” analysis,
165â169
,
219
Flexibility, designing to accommodate,
246â247
Flow state,
55â56
Forcing functions,
141â142
,
143
   Â
deliberate disabling of,
145
   Â
interlocks,
142â143
   Â
lock-ins,
143â144
   Â
lockouts,
144â145
   Â
memory-lapse slips and,
176â177
   Â
reducing error and,
216
Ford, Henry,
292
Foresight â hindsight,
197
,
315
Frames,
129
Freud, Sigmund,
173
F-22 airplane accidents,
164â166
Games,
256
Gated product development methods,
234
,
235
General Electric,
30
Generalizations, forming,
57
Gestural keyboards,
278
Gesture-controlled faucets, soap dispensers and hand dryers,
115â116
Gibson, J. J.,
12
Gibsonian psychology,
12
Gimli Glider Air Canada 767
Global Positioning System (GPS),
214
,
281
Goal
   Â
be-goal, do-goal, and motor-goal,
233
   Â
comparing outcome with,
41
   Â
conscious
vs
. unconscious,
42
   Â
stages of execution,
41
,
42â43
Goal-driven behavior,
42â43
,
44
Goffman, Erving,
129
Google,
90
Gore, Al,
290
GPS.
See
Global Positioning System (GPS)
Graphical user interface,
100
Greetings, cultural conventions regarding,
130â131
Gulf of Evaluation,
38â40
,
216
Hand dryers, gesture-controlled,
115â116
Handed-up technology,
297
Haptics,
95
Hassenzahl, Marc,
233
HCD.
See
Human-centered design (HCD)
Hersman, Deborah,
210
High-definition television (HDTV),
250â252
,
272
Highway signs, misinterpreting,
196â197
Hill climbing,
281
Hindsight,
   Â
explanations given in,
183
,
197â198
,
315
   Â
foresight â to,
197
,
315
Hollnagel, Erik,
212
Homer's
Odyssey
and
Iliad
,
84
Household appliances,
240â241
,
292
Human-centered design (HCD),
8â10
,
137
,
219â220
,
221â236
   Â
activity-centered design
vs
.,
231â234
   Â
design thinking and,
219
   Â
idea generation (ideation) in,
222
,
226â227
   Â
incremental innovation and,
281
   Â
iteration,
229â230
,
234â236
   Â
iterative design
vs
. linear stages,
234â236
   Â
observation/design research and,
222â226
   Â
in practice,
236â239
   Â
prototyping in,
222
,
227â228
   Â
role of,
9â10
   Â
spiral method,
222
.
See also
Iteration
   Â
testing in,
222
,
228â229
Human error,
See
Error
Human-machine interaction,
6
,
185
,
215
Hutchins, Edwin,
287
HyperCard,
289
Idea generation (ideation),
222
,
226â227
Identity theft,
90
“fail frequently, fail fast,”
229
“if only” statements, accidents and,
209
Iliad
(Homer),
84
Implanted devices,
284
Implicit knowledge,
236
Inclusive design,
243â247
Incremental innovation,
279â281
Individual
   Â
as focus of design,
231
,
233
   Â
technology and empowerment of,
295â297
Industrial Design Society of America (IDSA),
5
Industrial settings, natural mapping and,
117
Information pickup,
12
Innovation,
xvii
,
43
, 374,
279â282
, 397,
317
   Â
radical and incremental,
279â282
,
319
Inside-out display,
121â122
InstaLoad battery contacts (Microsoft),
126
,
127
,
313
Institutional pressure, accidents and,
186â191
Instruction manuals,
see
manuals
Interaction, principles of,
xiiâ319
Interlocks,
142â143
Interpret, in action cycle,
41
Interruptions, as source of error,
163
,
176
,
199â200
   Â
iPod,
233
Iteration in design,
222
,
229â230
,
234â236
.
See also
Repetitive cycles
Jidoka
,
192
Joysticks,
21
Junghans Mega 1000 digital watch,
27â28
KAIST, wall at,
18
Kasparov, Gary,
287
Kelly, David,
229
Key
   Â
automobile,
141â142
   Â
physical constraints and design of,
127â128
Keyboard, evolution of,
264â267
,
274â279
,
318â319
.
See also
QWERTY
Key logger,
91
Kiss nightclub fire,
181
Kitchen organization,
247
KLM Boeing 747 crash,
186â187
Knowledge
   Â
arbitrary,
98â100
   Â
declarative,
78
   Â
procedural,
78â79
   Â
retrieval of,
97â98