Read The Design of Everyday Things Online
Authors: Don Norman
   Â
destination-control elevators and change in,
146â149
   Â
faucet design and,
151â152
   Â
mapping and,
151â152
   Â
people's responses to changes in,
149â150
   Â
perceived affordance and,
145
Cultural norms
   Â
confusion and lack of knowledge of,
134â135
   Â
conventions and standards,
130â132
Culture
   Â
impact of technology on,
285
   Â
mappings and,
22â23
,
118â122
   Â
pace of change of,
282
Customers
   Â
observing would-be,
222â223
,
225â226
   Â
quality and focus on,
264
   Â
See also
Purchasers
;
Users
Cybermind,
112
Cyborgs,
284
Daily Mail
(newspaper),
88
Daimler,
279
Data-driven behavior,
43
Data networks,
281â282
Dead man's switch,
142â143
Declarative knowledge,
78
Deliberate violations,
211
   Â
accidents and,
169â170
Dependence on technology,
285â287
Description, discrimination among choices and,
80â82
Description-similarity slips,
174
,
175
Design
   Â
activity-centered,
231â234
   Â
areas of specialty in,
4â5
,
9
,
110
,
302
,
308
   Â
behavioral level and,
54
,
55
   Â
challenge of,
34â36
,
239â247
   Â
checklist,
191
   Â
choice of metaphor and,
120â122
   Â
coins, of,
79â82
   Â
communication and,
8â9
,
73
   Â
competition-driven,
259â264
   Â
constraints as tools for,
85
   Â
correct requirements/specifications and,
229â230
,
234â235
   Â
double-diamond diverge-converge model,
219
,
220â221
   Â
as equalizing tool,
297
   Â
error and (
see
Error
)
   Â
experience,
4â5
,
9
,
302
,
307
   Â
faucet,
115â116
,
150â155
   Â
flexibility in,
246â247
   Â
fundamental principles of,
71â73
,
298
.
See also
individual principles
   Â
implications of short-term memory for,
94â95
   Â
inclusive design,
243â247
   Â
industrial,
4â5
,
9
,
302
,
306
   Â
interaction,
4â5
,
9
,
306
,
309
   Â
interplay of technology and psychology in,
6â8
   Â
knowledge in the world and the head and,
76â77
   Â
legacy problem,
127
,
266
,
274
   Â
management of process,
34â35
   Â
memory-lapse mistakes and,
185â186
   Â
moral obligations of,
291â293
   Â
multidisciplinary approach to,
34â36
,
238â239
,
242â243
   Â
problem identification and,
217â220
   Â
providing meaningful structure in,
100
   Â
reflection and,
53â54
   Â
rule-based mistakes and,
182â183
,
184
   Â
security and,
90â91
,
255â257
   Â
success of,
293â294
   Â
superfluous features in,
291â293
   Â
theory
vs
. practice in,
236â239
   Â
universal (inclusive),
243â247
   Â
visceral responses and,
51
   Â
in the years 1988â2038,
282â288
   Â
See also
Human-centered design (HCD)
Design error, operator error
vs
.,
6â8
Designers
   Â
advice for,
64â65
   Â
bridging Gulfs of Evaluation and Execution,
40
   Â
clients/customers,
240â241
   Â
conceptual model and,
31â32
The Design of Future Things
(Norman),
185
Design redundancy,
210
Design research
   Â
market research
vs
.,
224â226
   Â
observation,
222â224
   Â
separating from product team,
238â239
Design team,
35
   Â
multidisciplinary,
34â36
,
238â239
,
242â243
   Â
needs of other groups in product process,
241â242
   Â
double-diamond diverge-converge model of design,
219
,
220â221
   Â
See also
Human-centered design (HCD)
Destination-control elevators,
146â149
Detection of error,
194â198
Development cycle,
260
,
268â279
Device-centered controls,
140
Different
(Moon),
262â263
Digital picture frame,
272
Digital time,
252â254
   Â
affordances,
10â13
,
19â20
   Â
conceptual models,
25â31
   Â
constraints,
10
   Â
design and,
3â4
   Â
feedback,
23â25
   Â
gesture-controlled devices and,
115â116
   Â
mappings,
20â23
   Â
signifiers,
13â20
Discrimination, rules for,
80â82
Displays,
68
   Â
description-similarity slips and,
175
   Â
mapping and design,
21
   Â
metaphor and interaction with,
120â122
   Â
touch-sensitive,
21
,
140
,
268â269
Distributed cognition,
287â288
Do-goals,
233
Doors
   Â
affordances and,
3
,
13â16
,
18
,
69
,
132â135
,
145
   Â
designing for security,
255
   Â
handles/hardware,
18
,
133â134
,
145
   Â
poor design of,
1â3
   Â
signifiers and,
14â16
,
18
,
132â135
   Â
sliding,
16
Double-diamond diverge-converge model of design,
219
,
220â221
Drill, goal of buying,
43â44
Driver's safety device,
142â143
Driving
   Â
cell phone use while,
200
   Â
conventions of,
131â132
   Â
left-side
vs
. right-side,
122
   Â
as rule-based behavior,
181
   Â
stages of action in,
40â41
   Â
sterile periods during,
200â201
   Â
while drunk,
211
   Â
See also
Automobiles
   Â
du Maurier, George,
270â271
Durable goods,
291
Dvorak, August,
278
Dvorak keyboard,
278
Early adopters,
271
Edison, Thomas,
270
Electrical standards,
249
e-Books (Electronic books),
16
,
143
,
286
,
288â290
,
319
Electronic games,
282
Electronic reminders,
109
Elevators, destination-control,
146â149
Emotion,
xiii
,
xv
,
5
,
47â56
,
293â295
,
310
behavioral level,
50â56
positive and negative,
10
,
38
,
49
,
63â64
visceral level,
50â51
,
53â56
Emotional Design
(Norman),
49
,
54
Engineers
   Â
as users of design team output,
241â242
Environment, attributing failure/error to,
61â62
,
63
,
168
Environmental cue, as reminder,
109
Epic poems, memory for,
82â85
   Â
automation and,
213â214
   Â
checklist to reduce,
189â191
   Â
classification as slips or mistakes,
170
   Â
defined,
170â171