Authors: Paul Auster
Before putting the whole miserable experience behind me, I sat down and reworked the play. The performances had been only part of the problem, and I wasn’t about to palm off responsibility for what had happened on the director or the actors. The play was too long, I realized, too rambling and diffuse, and radical surgery was needed to mend it. I began chopping and trimming, hacking away at everything that felt weak or superfluous, and by the time I was finished, half of the play was gone, one of the characters had been eliminated, and the title had been changed. I typed up this new version, now called
Laurel and Hardy Go to Heaven
, put it in a folder along with the other two plays I had written (
Blackouts and Hide and Seek
), and stuck the folder in a drawer of my desk. My plan was to keep it there and never look inside the drawer again.
*
Three months after the flop of the play, my son was born. Watching Daniel come into the world was a moment of supreme happiness for me, an event of such magnitude that even as I broke down and wept at the sight of his small body and held him in my arms for the first time, I understood that the world had changed, that I had passed from one state of being into another. Fatherhood was the dividing line, the great wall that stood between youth and adulthood, and I was on the other side now forever.
I was glad to be there. Emotionally, spiritually, and even physically, there was nowhere else I wanted to be, and I was fully prepared to take on the demands of living in this new place. Financially, however, I wasn’t the least bit prepared for anything. You pay a toll when you climb over that wall, and by the time I landed on the other side, my pockets were nearly empty. Lydia and I had left New York by then, moving to a house about two hours up the Hudson, and it was there that the hard times finally hit. The storm lasted for eighteen months, and when the wind died down enough for me to crawl out of my hole and inspect the damage, I saw that everything was gone. The entire landscape had been leveled.
Moving out of the city was the first step in a long series of miscalculations. We figured we could live on less money in the country, but the plain fact was that we couldn’t. Car expenses, heating expenses, house repairs, and pediatrician’s bills ate up whatever advantage we thought we had gained, and before long we were working so hard just to make ends meet that there was no time left for anything else. In the past, I had always managed to keep a few hours to myself every day, to push on with my poems and writing projects after spending the first part of the day working for money. Now, as our need for money rose, there was less time available to me for my own work. I started missing a day, then two days, then a week, and after a while I lost my rhythm as a writer. When I did manage to find some time for myself, I was too tense to write very well. Months went by, and every piece of paper I touched with my pen wound up in the garbage.
By the end of 1977, I was feeling trapped, desperate to find a solution. I had spent my whole life avoiding the subject of money, and now, suddenly, I could think of nothing else. I dreamed of miraculous reversals, lottery millions falling down from the sky, outrageous get-rich-quick schemes. Even the ads on matchbook covers began to hold a certain fascination. “Make Money Growing Worms in Your Basement.” Now that I lived in a house with a basement, don’t think I wasn’t tempted. My old way of doing things had led to disaster, and I was ripe for new ideas, a new way of tackling the dilemma that had dogged me from the start: how to reconcile the needs of the body with the needs of the soul. The terms of the equation were still the same: time on the one hand, money on the other. I had gambled on being able to manage both, but after years of trying to feed first one mouth, then two mouths, and then three mouths, I had finally lost. It wasn’t difficult to understand why. I had put too much of myself into working for time and not enough into working for money, and the result was that now I didn’t have either one.
In early December, a friend came up from the city to visit for a few days. We had known each other since college, and he, too, had turned into a struggling writer—yet one more Columbia graduate without a pot to piss in. If anything, he was having an even rougher time of it than I was. Most of his work was unpublished, and he supported himself by bouncing from one pathetic temporary job to another, aimlessly traveling around the country in search of strange, down-and-out adventures. He had recently landed in New York again and was working in a toy store somewhere in Manhattan, part of the brigade of surplus help who stand behind the counters during the Christmas shopping season. I picked him up at the train station, and during the half-hour ride back to the house, we talked mostly about toys and games, the things he sold in the store. For reasons that still mystify me, this conversation dislodged a small pebble that had been stuck somewhere in my unconscious, an obstruction that had been sitting over a tiny pinprick hole of memory, and now that I was able to look down that hole again, I found something that had been lost for nearly twenty years. Back when I was ten or twelve, I had invented a game. Using an ordinary deck of fifty-two playing cards, I had sat down on my bed one afternoon and figured out a way to play baseball with them. Now, as I went on talking to my friend in the car, the game came rushing back to me. I remembered everything about it: the basic principles, the rules, the whole setup down to the last detail.
Under normal circumstances, I probably would have forgotten all about it again. But I was a desperate man, a man with my back against the wall, and I knew that if I didn’t think of something fast, the firing squad was about to fill my body with bullets. A windfall was the only way out of my predicament. If I could rustle up a nice large chunk of cash, the nightmare would suddenly stop. I could bribe off the soldiers, walk out of the prison yard, and go home to become a writer again. If translating books and writing magazine articles could no longer do the job, then I owed it to myself and my family to try something else. Well, people bought games, didn’t they? What if I worked up my old baseball game into something good, something really good, and managed to sell it? Maybe I’d get lucky and find my bag of gold, after all.
It almost sounds like a joke now, but I was in dead earnest. I knew that my chances were next to nil, but once the idea grabbed hold of me, I couldn’t shake free of it. Nuttier things had happened, I told myself, and if I wasn’t willing to put a little time and effort into having a go at it, then what kind of spineless shit was I?
The game from my childhood had been organized around a few simple operations. The pitcher turned over cards: each red card from ace to 10 was a strike; each black card from ace to 10 was a ball. If a face card was turned over, that meant the batter swung. The batter then turned over a card. Anything from ace to 9 was an out, with each out corresponding to the position numbers of the defensive players: Pitcher = ace (1); Catcher = 2; First Baseman = 3; Second Baseman = 4; Third Baseman = 5; Shortstop = 6; Left Fielder = 7; Center Fielder = 8; Right Fielder = 9. If the batter turned over a 5, for example, that meant the out was made by the Third Baseman. A black 5 indicated a ground ball; a red 5 indicated a ball hit in the air (diamond = pop-up; heart = line drive). On balls hit to the outfield (7, 8, 9), black indicated a shallow fly ball, red a deep fly ball. Turn over a 10, and you had yourself a single. A jack was a double, a queen was a triple, and a king was a home run.
It was crude but reasonably effective, and while the distribution of hits was mathematically off (there should have been more singles than doubles, more doubles than home runs, and more home runs than triples), the games were often close and exciting. More important, the final scores looked like the scores of real baseball games—3 to 2, 7 to 4, 8 to 0—and not football or basketball games. The fundamental principles were sound. All I had to do was get rid of the standard deck and design a new set of cards. That would allow me to make the game statistically accurate, add new elements of strategy and decision making (bunts, stolen bases, sacrifice flies), and lift the whole thing to a higher level of subtlety and sophistication. The work was largely a matter of getting the numbers right and fiddling with the math, but I was well versed in the intricacies of baseball, and it didn’t take me long to arrive at the correct formulas. I played out game after game after game, and at the end of a couple of weeks there were no more adjustments to be made. Then came the tedious part. Once I had designed the cards (two decks of ninety-six cards each), I had to sit down with four fine-tipped pens (one red, one green, one black, one blue) and draw the cards by hand. I can’t remember how many days it took me to complete this task, but by the time I came to the end, I felt as if I had never done anything else. The design was nothing to brag about, but since I had no experience or talent as a designer, that was to be expected. I was striving for a clear, serviceable presentation, something that could be read at a glance and not confuse anyone, and given that so much information had to be crammed onto every card, I think I accomplished at least that. Beauty and elegance could come later. If anyone showed enough interest to want to manufacture the game, the problem could be turned over to a professional designer. For the time being, after much dithering back and forth, I dubbed my little brainchild Action Baseball.
Once again, my stepfather came to the rescue. He happened to have a friend who worked for one of the largest, most successful American toy companies, and when I showed the game to this man, he was impressed by it, thought it had a real chance of appealing to someone. I was still working on the cards at that point, but he encouraged me to get the game in order as quickly as I could and take it to the New York Toy Fair, which was just five or six weeks down the road. I had never heard of it, but by all accounts it was the most important annual event in the business. Every February, companies from around the world gathered at the Toy Center at Twenty-third Street and Fifth Avenue to display their products for the upcoming season, take note of what the competition was up to, and make plans for the future. What the Frankfurt Book Fair is for books and the Cannes Film Festival is for films, the New York Toy Fair is for toys. My stepfather’s friend took charge of everything for me. He arranged to have my name put on the list of “inventors,” which qualified me for a badge and an open pass to the fair, and then, as if that weren’t enough, set up an appointment for me to meet with the president of his company—at nine o’clock in the morning on the first day of the fair.
I was grateful for the help, but at the same time I felt like someone who had just been booked on a flight to an unknown planet. I had no idea what to expect, no map of the terrain, no guidebook to help me understand the habits and customs of the creatures I would be talking to. The only solution I could think of was to wear a jacket and tie. The tie was the only one I owned, and it hung in my closet for emergency use at weddings and funerals. Now business meetings could be added to the list. I must have cut a ridiculous figure as I strode into the Toy Center that morning to collect my badge. I was carrying a briefcase, but the only thing inside it was the game, which was stowed inside a cigar box. That was all I had: the game itself, along with several Xeroxed copies of the rules. I was about to go in and talk to the president of a multimillion-dollar business, and I didn’t even have a business card.
Even at that early hour, the place was swarming with people. Everywhere you turned, there were endless rows of corporate stands, display booths decked out with dolls and puppets and fire engines and dinosaurs and extraterrestrials. Every kiddie amusement and gadget ever dreamed of was packed into that hall, and there wasn’t one of them that didn’t whistle or clang or toot or beep or roar. As I made my way through the din, it occurred to me that the briefcase under my arm was the only silent object in the building. Computer games were all the rage that year, the biggest thing to hit the toy world since the invention of the wind-up jack-in-the-box, and I was hoping to strike it rich with an old-fashioned deck of cards. Maybe I would, but until I walked into that noisy fun house, I hadn’t realized how likely it was that I wouldn’t.
My talk with the company president turned out to be one of the shortest meetings in the annals of American business. It didn’t bother me that the man rejected my game (I was prepared for that, was fully expecting bad news), but he did it in such a chilling way, with so little regard for human decency, that it still causes me pain to think about it. He wasn’t much older than I was, this corporate executive, and with his sleek, superbly tailored suit, his blue eyes and blond hair and hard, expressionless face, he looked and acted like the leader of a Nazi spy ring. He barely shook my hand, barely said hello, barely acknowledged that I was in the room. No small talk, no pleasantries, no questions. “Let’s see what you have,” he said curtly, and so I reached into my briefcase and pulled out the cigar box. Contempt flickered in his eyes. It was as if I had just handed him a dog turd and asked him to smell it. I opened the box and took out the cards. By then, I could see that all hope was gone, that he had already lost interest, but there was nothing to do but forge ahead and start playing the game. I shuffled the decks, said something about how to read the three levels of information on the cards, and then got down to it. One or two batters into the top half of the first inning, he stood up from his chair and extended his hand to me. Since he hadn’t spoken a word, I had no idea why he wanted to shake my hand. I continued to turn over cards, describing the action as it unfolded: ball, strike, swing. “Thank you,” the Nazi said, finally taking hold of my hand. I still couldn’t figure out what was going on. “Are you saying you don’t want to see any more?” I said. “I haven’t even had a chance to show you how it works.” “Thank you,” he said again. “You can leave now.” Without another word, he turned and left me with my cards, which were still spread out on the table. It took me a minute or two to put everything back in the cigar box, and it was precisely then, during those sixty or ninety seconds, that I hit bottom, that I reached what I still consider to be the low point of my life.