Read The Eye of Winter's Fury Online

Authors: Michael J. Ward

Tags: #Sci Fi & Fantasy, #Fantasy, #Fiction & Literature

The Eye of Winter's Fury (118 page)

Torrent (mo):
When using
cleave
,
lash
or
shadow thorns
, you can roll two damage dice instead of one. This ability can only be used once per combat.

Trickster (mo):
You may swap one of your opponent’s speed dice for your own. You can only use
trickster
once per combat.

Twin blade (co):
Use instead of rolling for a damage score to inflict the total of your attack speed dice to two opponents, ignoring their
armour
(they must be next to each other on the combat list). This ability can only be used once per combat.

Unstoppable (mo):
When an opponent wins a combat round, you may spend 5
health
to automatically win it back and roll for damage. You can only use
unstoppable
once per combat.

Upper hand (dm):
You automatically win the next combat round (without needing to roll for attack speed).
Upper hand
can only be used once per combat.

Vanish (co):
(see
Dodge
). Use
vanish
to turn invisible for several seconds, avoiding your opponent’s damage. You can only use
vanish
once per combat.

Veiled strike (pa):
Each time you use
evade
,
sidestep
or
vanish
in a combat you can immediately inflict 1 damage die to a chosen opponent, ignoring
armour
.

Venom (pa):
Your opponent loses 2
health
at the end of every combat round for the remainder of the combat. This ability ignores
armour
.

Vital artery (co + pa):
Instead of rolling for a damage score after winning a round, you can use
vital artery
. This inflicts 1 damage die to a single opponent, ignoring
armour
, and does a further 1 point of damage at the end of each combat round for the duration of the combat. You can only use this ability once per combat.

Vortex (co):
Instead of rolling for a damage score, you can cast
vortex
– a spinning whirlwind of dark energy. At the start of each subsequent combat round, roll a die. On a
or
result, you have been hit by the vortex and must lose 2
health
. A result of
or higher, each opponent is hit instead and must lose 2
health
. Once cast, the
vortex
stays in play for the rest of the combat. The die result cannot be modified.

Warg strike (co):
Instead of rolling for a damage score you can go for the jugular by casting
warg strike
! Roll 1 die to determine the outcome. On a
or
result, your opponent takes 2 damage dice, ignoring
armour
.
or
, your opponent takes 3 damage dice, ignoring
armour
.
or
, your opponent takes 3 damage dice and must take an extra 1 damage at the end of every combat round for the duration of the combat. You can only use this ability once per combat.

Watchful (mo):
Use any time in combat to change an opponent’s
result to a
. You can only use this ability once per combat.

Wave (co):
Assault your enemies with a wave of psychic energy. This does damage equal to your current
magic
score, ignoring
armour
. You can
proportion this damage amongst any/all of your opponents, but no single opponent can take more than half of your
magic
score, rounding up. You can only use
wave
once per combat

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