Authors: Tom Chatfield
Invisible Threads
143
Iraq
191
invasion of (2003)
192
,
195
professionalism
21
rivalry between Nintendo and Sega
21–2
success of Sony
22–3
Jo Kim, Amy
163–4
jumping
39–40
Kindle
219
A Theory of Fun for Game Design
7
Krishna (Indian deity)
44
Kubrick, Stanley
113–14
Kufeld, Albert W
17–18
laptops
210
learning
4
,
6–8
,
49
,
94
,
150
,
153
,
157
,
180
,
181
,
209
contexts from learning
203
experiential
9
see also
education; training
Learning and Teaching Scotland
200
,
201
Lee, Johnny Chung
160
Legend of Mir 3, The
60
Legend of Sword and Fairy, The
120
Lehtonen, Liz and Ville
103–4
Levene, Simon
216–17
Lewitt, Adam
68
live art
131–4
Lord of the Rings
series
113
Lovell, Nicholas
215–16
Lucas, George
46
Lumière, Auguste and Louis
111
McKechnie, Craig
99–100
Macropedia
216
Macs
23
Marine Doom
188–9
market locations
171
mass print media
20
Massachusetts Institute of Technology (MIT)
15–18
massively multiplayer online games (MMOs)
7
,
48
,
93
,
103
,
105
,
106
,
138
,
140
,
162
,
176
Medal of Honor
series
65
‘meta-game’
105
enters console war
218
programs
155
Windows
42
military games
187–97
Mind Candy
63
Minesweeper
41–2
mobile phones
28
,
34
,
157–8
,
210
,
212
,
221–2
monitor
157
motivation
149–51
,
163
,
177
,
179
,
180
,
184
mouse
156–9
MP3 players
28
MP3 recordings
136
mtvU
186
MUD (Multi-User Dungeon)
45
M.U.L.E
.
10–11
multi-player games
online
89
,
169
text-based
89
time spent playing
29
Murdoch, Rupert
218
music
interactive
135–6
recorded
57
,
228
MySpace
89, 155
Natal tracking box project
13–14
National Adviser for Emerging Technologies and Learning, Scotland
200
,
202
National Parenting Publications Award
64
natural sciences
169
Negative Gamer
75
netbooks
220–21
neurological control
211
newspapers
227
Nielsen Games
63
Nintendo
21
,
22
,
23
,
27
,
31
,
39
,
76, 216
brain-training games
205
DS console
202
,
205–8
Super Nintendo
200
Wii
37
,
91
,
138
,
156
,
158
,
160
,
215
,
217–18
Nintendogs
83
Norrath (a virtual world)
167
,
168
not-for-profit gaming
225
Novint Falcon controller
159
NP-hard problem (‘non-deterministic polynomial hard’ problem)
41–2
Oakdale Junior School, Essex
205–8
Olympics
2
online community management
224
online ‘counter-culture’
110
online games
creation of xi
gaming community
29
motivating, co-operative social tools
108
players’ achievements in
29–30
profitability
221
reward distribution
177–9
OnLive service
220
OpenShaspa Home Energy Kit
161–2
OpenShaspa system
161
Overload
series
119
Overload: Dark Legend
119
Overload: Minions
119
Overload: Raising Hell
119
Overload II
119
Palace, The
172
Pan European Game Information System (PEGI)
62–3
party games
91
PCs
23
PDP-1 (Programmed Data Processor)
15
,
16
,
17
Pediatrics
journal: ‘Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States’
67
pentominos
41
performance games
91
persistence
154
personalisation
154
Pet Society
36–7
pets
‘pet’ games
83
in
WoW
94
Pew Internet/MacArthur Report on Teens, Video Games and Civics (2008)
90
,
108–9
Pirate Bay website, The
109
Pirate Party
109
Pixar Studios
117
platform games
83
player motivations (Killer, Achiever, Explorer and Socialiser)
47–8
,
49