Read The Heritage of Shannara Online

Authors: Terry Brooks

The Heritage of Shannara (176 page)

So they had argued, back and forth, for longer than Walker cared to admit, until now, hours later, they were too tired to do anything but exchange a final round of perfunctory admonishments. Walker's mind was made up, and they both knew it. He was going to test his theory, to seek out and confront the thing that Allanon had let loose within Paranor and use the magic of the Black Elfstone to resecure it. He was going to discover the truth about the Black Elfstone and put an end to the last of the Grimpond's hateful visions.

If he could make himself rise from this table, take up the talisman, and go forth.

Though he had sought to keep it hidden from Cogline with hard looks and confident words, his terror bound him. So much uncertainty, so many guesses. He forced his fingers to close again over the Black Elfstone, to grip so hard he could feel pain.

“I will go with you,” Cogline offered. “And Rumor.”

“No.”

“We might be able to help in some way.”

“No,” Walker repeated. He looked up, shaking his head slowly. “Not that I wouldn't like you to. But this isn't something you can help me with, either of you. It isn't something anyone can help me with.”

He could feel an ache where his missing arm should be, as if it were somehow there and he simply couldn't see it. He shifted uneasily, trying to relieve muscles that had tightened and cramped while he had stayed seated with the old man, arguing. The movement gave him impetus, and he forced himself to rise. Cogline stood with him. They faced each other in the half-light, in the fading transparency of the Keep.

“Walker.” The old man spoke his name quietly. “The Druids have made us both their creatures. We have been twisted and turned in every direction, made to do things we did not wish to do and become involved in
matters we would rather have left alone. I would not presume to argue with you now the merits of their manipulation. We are both beyond the point where it matters.”

He leaned forward. “But I would tell you, would ask you to remember, that they choose their paladins wisely.” His smile was worn and sad. “Luck to you.”

Walker came around the table, wrapped his good arm about the old man, and hugged him tight. He held him momentarily, then released him and stepped away.

“Thank you,” he whispered.

There was nothing more to be said. He took a deep breath, walked over to scratch Rumor between his cocked ears, gazed into the luminous eyes, then turned and disappeared out the door.

With slow, cautious steps, moving through the vast, empty hallways as if the walls might hear him coming, as if his intentions could be divined, he proceeded toward the center of the Keep. Shadows hung about him in colorless folds, a sleep-shroud that cloaked his thoughts. He buried himself in the sanctuary of his mind, drawing his determination and strength of will about him in protective layers, summoning from deep within the resolve that would give him a chance at life.

For the truth of things was that he had no real idea what would happen when he confronted the Druid watchdog and called upon the Black Elf-stone's magic to subdue it. Cogline was right; there would be pain and the process would be more complex and difficult than he wanted to admit. There would be a struggle, and he might not emerge the victor. He wished he had some better idea of what it was he faced. But there was no point in wishing for what could never be, for what had never been. The Druid ways had been secretive forever.

He turned down the main hallway, heading now to the doors that opened into the Keep—and to the well in which the watchdog slumbered. Or perhaps simply laired, for it seemed to the Dark Uncle that the magic was awake and watching, following him with its eyes as he moved through the castle, trailing along in a ripple of changing light, an invisible presence. Allanon's shade was there as well, a tightening at his back, a cramping of the muscles in his shoulders where the great hands gripped. He was held fast already, he thought to himself. He was propelled to this confrontation as much as if he were deadwood carried on the crest of a river in flood, and he could not turn aside from it.

Speak to me, Allanon,
he pleaded silently.
Tell me what to do.

But no answer came.

The doors of empty rooms and the dark tunnels of other halls and corridors came and went. He felt again the ache of his missing arm and wished that he were whole again, if only for the moment of this confrontation. He gripped the Black Elfstone tightly in his good hand, feeling its smooth facets and sharp edges press reassuringly against his flesh. He could summon
the power within, but he could not predict what it would do.
Destroy you,
the thought came unbidden. He breathed slowly, deeply, to calm himself. He tried to remember the passage on the Stone's usage from the Druid History, but his memory suddenly failed him. He tried to remember what he had read in all the pages of all those books and could not. Everything was melting away within, lost in the rush of fear and doubt that surged through him, anxious and threatening. Don't give way to it, he admonished himself. Remember who you are, what has been promised you, what you have told yourself will happen.

The words were dead leaves caught in a strong wind.

Ahead, a broad alcove opened into the stone of the walls, arched and shadowed so deeply that it was as black as night. There, a set of tall iron doors stood closed.

The entry to the well of the Druid's Keep.

Walker Boh came up to the doors and stopped. All around him he could hear a whispering of voices, taunting, teasing in the manner of the Grimpond, telling him to go back, urging him to go on, a maddening whirl of conflicting exhortations. Memories stirred from somewhere within— but they were not his own. He could feel their movement along his spine, a reaching out of fingers that coiled and tightened. Before him, he could see a trace of wicked green light probe at the cracks and crevices of the door frame. Beyond, he could sense movement.

In that instant, he almost bolted. Had he been able to do so, he would have thrown down the Black Elfstone and run for his life, the whole of his resolve and purpose abandoned. His fear was manifest; it was so palpable that it seemed he could reach out and touch it. It did not wear the face he had expected. His fear was not of the confrontation, of the vision's promise, or even of dying. It was of something beyond that, something so intangible he was unable to define it and at the same time was certain it was there.

But Allanon's shade held him fast, just as in the vision, a contrivance of fate and time and manipulation of centuries gone combining to assure that Walker Boh fulfilled the purpose the Druids had set for him.

He reached forward with his closed fist, seeing his hand as if it belonged to another person, watching as it pushed against the iron doors.

Soundlessly they swung open.

Walker stepped through, his body numb and his head light and filled with small, terror-filled cries of warning.
Don't,
they whispered.
Don't.

He stopped, breathless. He stood on a narrow stone landing within the well of the Keep. Stairs coiled upward along the wall of the tower like a spike-backed serpent. Weak gray light filtered through slits cut in the stone, piercing the shadows. There was nothing below where he stood but empti-ness—a vast, yawning abyss out of which rose the hollow echo of the iron doors as they thudded closed behind him. He listened to his heart pound in his ears. He listened to the silence beyond.

Then something stirred in the abyss. Breath released from a giant's lungs,
quick and angry. Greenish light flared, dimmed again, turned to mist, and began to swirl sluggishly.

Walker Boh felt the vastness of the Keep settle down about him, a monstrous weight he could not escape. Tons of stone ringed him, and the blackness it sealed away was a death shroud. The mist rose, a dark and ancient magic, the Druid watchdog roused and come forth to investigate. It came for him in a sweeping, lifting motion, curling along the stone, eating away at the dark, a morass that would swallow him without a trace.

Still he would have run but for the certainty that it was too late, that he had begun something that must be finished, that time and events had caught up with him at last, and now here, alone, he would have to resolve the puzzle of his Druid-shaped life. He made himself move forward to the landing's edge, frail flesh a drop of water against the ocean of the power below. It hissed at him as if it saw, a whisper of recognition. It seemed to gather itself, a tightening of movement.

Walker brought up the hand with the Black Elfstone.

Wait.

The voice rose out of the mist. Walker froze. The voice belonged to the Grimpond.

Do you know me?

The Grimpond? How could it be the Grimpond? Walker blinked rapidly. The mist had begun to take form at its center, a pillar of swirling green that bore upward into the light, that lifted through the shadows, steady, certain, until it was even with him, hanging in air and silence.

Look.

It became a human figure all cloaked and hooded and faceless. It grew arms and hands that stretched to embrace Walker. Fingers curled and flexed.

Who am I?

A face appeared, shadows and light shifting within the mist. Walker felt as if his soul had been torn away.

The face he saw was his own.

Within the dark seclusion of the vault that housed the Druid Histories, Cogline lurched to his feet. Something was happening. Something. He could feel it in the air, a vibration that stirred the shadows. The wrinkled face tightened in concentration; the aged eyes stared into space. The silence was unbroken, vast and changeless, time suspended, and yet …

Across the room from him, Rumor's head snapped up and the moor cat gave a deep, low, angry growl. He moved into a crouch, turning first this way, then that, as if seeking an enemy that had made itself invisible. He, too, sensed something. Cogline's eyes flickered right and left. On the table before him, the pages of the open book began to tremble.

It begins,
the old man thought.

He gathered his robes close in an unconscious motion, thinking of all that had brought him to this place and time, of all that had gone before.

After so many years, what price? he wondered. But the price would be paid not by him, but by Walker Boh.

I must do what I can,
he decided.

He focused deep within, one of those few skills he retained from his once-Druid past. He retreated down inside until he was free enough to leave. He could travel short distances so, see within small worlds. He sped through the castle corridors, still within his mind, seeing and hearing everything. He swept through the darkness, through the gray half-light, to the tower of the Keep.

There he found Walker Boh face to face with immortality and death, frozen by indecision. He realized what was happening.

His voice was surprisingly calm.

Walker. Use the Stone.

Walker Boh heard the old man's voice, a whisper in his mind, and he felt his body respond. His arm straightened, and he tensed.

The thing before him laughed.
Do you still not know me?

He did—and didn't. It was many things at once, some of which he recognized, some of which he didn't. The voice, though—there could be no mistake. It was the Grimpond's, taunting, teasing, calling his name.

You have found your third vision, haven't you, Dark Uncle?

Walker was appalled. How could this be happening? How could the Grimpond be both this thing he had come to subdue and the avatar imprisoned in Darklin Reach? How could it be in two places at once? It didn't make sense! The Druids hadn't created the Grimpond. Their magics were diverse and opposed. Yet the voice, the movement, and the feel of the thing …

The shadow before him was growing larger, approaching.

I am your death, Walker Boh. Are you prepared to embrace me?

And abruptly the vision was back in Walker's mind, as clear as the moment it had first appeared to him—the shade of Allanon behind him, holding him fast, the dark shadow before him, the promise of his death, and the castle of the Druids all about.

Why don't you flee? Flee from me!

It was all he could do to keep from screaming. He groped away from it, beseeching help from any quarter. Cogline's voice was gone, buried in black fear. Resolve and purpose were scattered in pieces about him. Walker Boh was disintegrating while still alive.

Yet some small part of him did not give way, held fast by memory of what had brought him, by the promise he had made himself that he would not die willingly or in ignorance. Cogline's face was still there, the eyes frantic, the lips moving, trying to speak. Walker reached down inside for the one thing that had sustained him over the years, for that core of anger that burned at the thought of what the Druids had done to him. He fanned it until it blazed. He cupped it to his face and let it sear him. He breathed it in until the fear was forced to give way, until there was only rage.

Then an odd thing happened. The voice of the thing before him changed. The voice became his own, frantic, desperate.

Flee, Walker Boh!

The voice was no longer coming from the mist; it was coming from himself ! He was calling his own name, urging himself to flee!

What was happening?

And suddenly he understood. He wasn't listening to the thing before him; he was listening to himself. It was his own voice he had been hearing all along, a trick of his subconscious—a trick, he realized in fury, of the Grimpond. The wraith had implanted in Walker's mind, along with that third vision, a suggestion of his death, a voice to convince him of it, and a certainty that it was the Grimpond itself who came forth in another form to deliver it. Revenge on the descendants of Brin Ohmsford—it was what the Grimpond had been after from the first. If Walker listened to that voice, faltered in his resolve, and turned away from the purpose that had brought him …

No!

His fingers opened and the Black Elfstone flared to life.

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