Read The Crystal Shard Online

Authors: R. A. Salvatore

Tags: #Fantasy, #Forgotten Realms, #Fiction

The Crystal Shard (2 page)

That is the joy of the place, the very edge of disaster, and not because of treachery, as I knew in my home of Menzoberranzan. I can accept the risks of Icewind Dale; I can revel in them and use them to keep my warrior instincts finely honed. I can use them
to remind me every day of the glory and joy of life. There is no complacency here, in this place where safety cannot be taken for granted, where a turn of the wind can pile snow over your head, where a single misstep on a boat can put you into water that will steal your breath away and render muscles useless in mere seconds, or a simple lapse on the tundra can put you in the belly of a fierce yeti
.

When you live with death so close, you come to appreciate life all the more
.

And when you share that life with friends like those that I have come to know these last years, then you know paradise. Never could I have imagined in my years in Menzoberranzan, or in the wilds of the Underdark, or even when I first came to the surface world, that I would ever surround myself with such friends as these. They are of different races, all three, and all three different from my own, and yet, they are more alike what is in my heart than anyone I have ever known, save, perhaps, my father Zaknafein and the ranger, Montolio, who trained me in the ways of Mielikki
.

I have met many folk up here in Ten-Towns, in the savage land of Icewind Dale, who accept me despite my dark elf heritage, and yet, these three, above all others, have become as family to me
.

Why them? Why Bruenor, Regis, and Catti-brie above all others, three friends whom I treasure as much as Guenhwyvar
,
my companion for all these years?

Everyone knows Bruenor as blunt—that is the trademark of many dwarves, but in Bruenor, the trait runs pure. Or so he wants all to believe. I know better. I know the other side of Bruenor, the hidden side, that soft and warm place. Yes, he has a heart, though he tries hard to bury it! He is blunt, yes, particularly with criticism. He speaks of errors without apology and without judgment, simply telling the honest truth and leaving it up to the offender to correct, or not correct the situation. Bruenor never allows tact or empathy to get in the way of his telling the world how it can be better!

But that is only half of the tale concerning the dwarf, on the other side of the coin, he is far from blunt. Concerning compliments, Bruenor is not dishonest, just quiet
.

Perhaps that is why I love him. I see in him Icewind Dale itself, cold and harsh and unforgiving, but ultimately honest. He keeps me at my best, all the time, and in doing that, he helps me to survive in this place. There is only one Icewind Dale, and only one Bruenor Battlehammer, and if ever I met a creature and a land created for each other …

Conversely, Regis stands (or more appropriately, reclines), as a reminder to me of the goals and rewards of a job well done—not that Regis is ever the one who does that job. Regis reminds me, and Bruenor, I would guess, that there is more to life than responsibility, that there are times for
personal relaxation and enjoyment of the rewards brought about by good work and vigilance. He is too soft for the tundra, too round in the belly and too slow on his feet. His fighting skills are lacking and he could not track a herd of caribou on fresh snow. Yet he survives, even thrives up here with wit and attitude, with an understanding, better than Bruenor’s surely, and even better than my own, of how to appease and please those around him, of how to anticipate, rather than just react to the moves of others. Regis knows more than just what people do, he knows why they do it, and that ability to understand motivation allowed him to see past the color of my skin and the reputation of my people. If Bruenor is honest in expressing his observations, then Regis is honest in following the course of his heart
.

And finally there is Catti-brie, wonderful and so full of life. Catti-brie is the opposite side of the same coin to me, a different reasoning to reach the same conclusions. We are soulmates who see and judge different things in the world to arrive at the same place. Perhaps we thus validate each other. Perhaps in seeing Catti-brie arriving at the same place as myself, and knowing that she arrived there along a different road, tells me that I followed my heart truly. Is that it? Do I trust her more than I trust myself?

That question is neither indictment of my feelings, nor any self-incrimination. We share beliefs about the way of the world and
the way the world should be. She is akin to my heart as is Mielikki, and if I found my goddess by looking honestly into my own heart, then so I have found my dearest friend and ally
.

They are with me, all three, and Guenhwyvar, dear Guenhwyvar, as well. I am living in a land of stark beauty and stark reality, a place where you have to be wary and alert and at your very best at all times
.

I call this paradise
.

—Drizzt Do’Urden

hen the wizards’ caravan from the Hosttower of the Arcane saw the snow-capped peak of Kelvin’s Cairn rising from the flat horizon, they were more than a little relieved. The hard journey from Luskan to the remote frontier settlement known as Ten-Towns had taken them more than three tendays.

The first tenday hadn’t been too difficult. The troop held close to the Sword Coast, and though they were traveling along the northernmost reaches of the Realms, the summer breezes blowing in off the Trackless Sea were comfortable enough.

But when they rounded the westernmost spurs of the Spine of the World, the mountain range that many considered the northern boundary of civilization, and turned into Icewind Dale, the wizards quickly understood why they had been advised against making this journey. Icewind Dale, a thousand square miles of barren, broken tundra, had been described to them as one of the most unwelcoming lands in all the Realms, and within a single day of traveling on the northern side of the Spine of the World, Eldeluc, Dendybar the Mottled, and the other wizards from Luskan considered the reputation well-earned.
Bordered by impassable mountains on the south, an expanding glacier on the east, and an unnavigable sea of countless icebergs on the north and west, Icewind Dale was attainable only through the pass between the Spine of the World and the coast, a trail rarely used by any but the most hardy of merchants.

For the rest of their lives, two memories would ring clear in the wizards’ minds whenever they thought about this trip, two facts of life on Icewind Dale that travelers here never forgot. The first was the endless moaning of the wind, as though the land itself was continuously groaning in torment. And the second was the emptiness of the dale, mile after mile of gray and brown horizon lines.

The caravan’s destination marked the only varying features in all the dale—ten small towns positioned around the three lakes of the region, under the shadow of the only mountain, Kelvin’s Cairn. Like everyone else who came to this harsh land the wizards sought Ten-Towns’ scrimshaw, the fine ivory carvings made from the headbones of the knucklehead trout which swam in the waters of the lakes.

Some of the wizards, though, had even more devious gains in mind.

The man marveled at how easily the slender dagger slipped through the folds in the older man’s robe and then cut deeper into the wrinkled flesh.

Morkai the Red turned on his apprentice, his eyes locked into a widened, amazed set at the betrayal by the man he had raised as his own son for a quarter of a century.

Akar Kessell let go of the dagger and backed away from his master, horrified that the mortally wounded man was still standing. He ran out of distance for his retreat, stumbling into the rear wall of the small cabin the wizards of Luskan had been given as temporary quarters by the host city of Easthaven. Kessell trembled visibly, pondering the grisly consequences he would face in light of
the growing possibility that the magical expertise of the old mage had found a way to defeat even death itself.

What terrible fate would his mighty mentor impose upon him for his betrayal? What magical torments could a true and powerful wizard such as Morkai conjure that would outdo the most agonizing of the tortures common throughout the land?

The old man held his gaze firmly on Akar Kessell, even as the last light began to fade from his dying eyes. He didn’t ask why, he didn’t even outwardly question Kessell about the possible motives. The gain of power was involved somewhere, he knew—that was always the case in such betrayals. What confused him was the instrument, not the motive. Kessell? How could Kessell, the bumbling apprentice whose stuttering lips could barely call out the simplest of cantrips, possibly hope to profit from the death of the only man who had ever shown him more than basic, polite consideration?

Morkai the Red fell dead. It was one of the few questions he had never found the answer to.

Kessell remained against the wall, needing its tangible support, and continued to shake for long minutes. Gradually, the confidence that had put him in this dangerous position began to grow again within him. He was the boss now—Eldeluc, Dendybar the Mottled, and the other wizards who had made the trip had said so. With his master gone, he, Akar Kessell, would be rightfully awarded his own meditation chamber and alchemy lab in the Hosttower of the Arcane in Luskan.

Eldeluc, Dendybar the Mottled, and the others had said so.

“It is done, then?” the burly man asked when Kessell entered the dark alley designated as the meeting place.

Kessell nodded eagerly. “The red-robed wizard of Luskan shan’t cast again!” he proclaimed too loudly for the likes of his fellow conspirators.

“Speak quietly, fool,” Dendybar the Mottled, a frail-looking man
tucked defensively within the alleyway’s shadows, demanded in the same monotonous voice that he always used. Dendybar rarely spoke at all and never displayed any semblance of passion when he did. Ever was he hidden beneath the low-pulled cowl of his robe. There was something cold-blooded about Dendybar that unnerved most people who met him. Though the wizard was physically the smallest and least imposing man on the merchant caravan that had made the four-hundred mile journey to the frontier settlement of Ten-Towns, Kessell feared him more than any of the others.

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