Authors: Tony Shillitoe
English
/Shessian
Length measurement is a direct derivative of the human body. The smallest measuring unit is called a ‘width’, which is the original equivalent of an average person’s thumb width, although there is a standardised rule. Ten ‘widths’ makes a ‘hand’ length, and five ‘hands’ is the equivalent to an arm ‘length’. Thus for measuring purposes Shessian people talk of ‘widths’, ‘hands’ and ‘lengths’. They also link length measurements to travel distance measurements through ‘paces’ – the length of an average man’s stride when walking – with a ‘pace’ and a ‘length’ being accepted as an interchangeable measurement.
Travel distance therefore begins with the smallest measurement being a ‘pace’. Ten ‘paces’ is called a ‘measure’. A hundred ‘measures’ is collectively called a ‘walk’. Thereafter, Shessian practices vary, but the most common measurements are ‘days’, ‘half-days’ and ‘quarters’. Forty ‘walks’ is generally agreed as a ‘day’ travel measure; twenty ‘walks’ form a ‘half-day’; ten ‘walks’ is a ‘quarter’, or the equivalent to ten thousand ‘paces’. The increasingly wider spread of the use of horses, however, is slowly altering the view and terminology of travel measurements across the kingdoms and tribal areas.
The determining time factors in most villages and towns throughout the lands are the obvious day and night, with a full day divided into pre-dawn, dawn/sunrise, early morning, midmorning, late morning, midday, early afternoon, midafternoon, late afternoon, dusk/sunset, early evening, late evening, midnight, post-midnight. Experimentation with timing devices is common in cities and larger towns. Ringed candles are usually divided into ten equidistant rings. The carefully measured and manufactured wax candle
called Waxman’s Timer generally takes about half a day to burn down. A water-based dripping device called Fletcher’s Timer works on the principle that a specificsized water container with a set hole size empties at the rate of eighty thousand drips per day. Fletcher, the inventor, divided the day into twenty ‘pails’, each ‘pail’ the product of four thousand ‘drips’. He further subdivided the ‘pails’ into forty ‘pots’, or one hundred ‘drips’. Thus his timing scheme became: one hundred ‘drips’ makes a ‘pot’. Forty ‘pots’ makes a ‘pail. Twenty ‘pails’ is the length of one full day. Cumbersome as it is, a host of professionals in the larger cities apply the system to enable them to accurately measure and complete a wide range of tasks. Some have chosen to combine Waxman’s and Fletcher’s systems and talk about a ‘pail’ also being a ‘ring’.
Western Shess recognises nine cycles of forty days each cycle. In Shessian language, the English word ‘month’ translates to ‘ejas’, literally meaning ‘cycle’ and refers to the full passage of the phases of the single moon. The Shessian Year is divided into four distinct seasons: Akim (Rebirth), Fuar (Dry), Doyanah (Passing) and Shahk (Chill).
Akim brings very pleasant, mild weather, with occasional rain and regular sunny days. Plants flower and the animals give birth to young in this season. Rebirth is the beginning of the Shessian yearly calendar, and represents the original time that the Shessian god, Jarudha, created the world. Rebirth runs for two cycles or eighty days.
During Fuar, the temperature can rise up to 45°C and rain is scarce, especially along the plains. Drought is not an unusual phenomenon. Farmers traditionally
harvest their crops in this season. Dry is the longest season of four cycles or ejas.
Doyanah is a time of rain and dull days when deciduous plants lose their leaves. The temperature is variable, but often mild, thoughout the eighty-day period.
Temperatures in Shahk, a forty-day period, can drop to 0°C on the plains, and, in the higher regions, particularly the mountains, snow will fall. Rain and storms are regular features of this season and flooding is also a common event around the main rivers. Shessian religious culture teaches that the world will end in a cold, freezing state.
The Shessian Year is divided as follows:
SEASON:
Akim –
Rebirth
CYCLE:
Tayooh –
first light
MAJOR EVENT
:
Creation
– this is a five-day celebration of Jarudha’s making of the world, marked by festive eating and drinking and prayer at the beginning of Tayooh. This is considered the holiest of Jarudhaism’s festivals.
Alunsnight
– Jarudhan faithful celebrate this night at the end of Tayooh as the birthday of Jarudha’s son, Alun (Alun is a Shessian corruption of Alwyn).
CYCLE:
Ejasot –
second cycle
MAJOR EVENT
:
Praiseday
– a single day is set aside in the middle of Ejasot for all people to spend the day praying in thankfulness for Jarudha’s gifts. On this day, all institutions and shops are closed and people are not meant to work. Eating and drinking can only be done after sunset.
SEASON: Fuar –
Dry
CYCLE:
Varsoo –
change
MAJOR EVENT
:
The Changing
– the beginning of Fuar is always marked with the gathering of water in preparation for the long dry spell. People give gifts of water and feast for three days.
CYCLE:
Ayanah –
hot
No celebrations are held in this period.
CYCLE:
Fuszash –
no rain
MAJOR EVENT
:
Rainday
– in the middle of this cycle, people ritualistically throw a cupful of water at the sky to encourage rain to come again to the parched land. The ritual has shamanistic pagan origins, but the followers of Jarudha have incorporated it into their religious mythology as a day of prayer. People gather for feasting in the evening and share water as if it is a delicate item.
CYCLE:
Sun –
prayer
MAJOR EVENT
:
Royal’s Prayer:
this day in mid-Sun celebrates the day that Strongarm Royal the Righteous prayed to Jarudha for help on the battlefield and the prayer was answered with a crushing victory against Strongarm’s enemies.
SEASON:
Doyanah –
Passing
CYCLE:
Alun –
derlv. Alwyn
MAJOR EVENT
:
Alunsday:
celebration of Alun’s ( Jarudha’s son), rise to Paradise to work with his Father.
CYCLE:
Yanah –
die
MAJOR EVENT
:
Erinsday
– named after Erin the Wise, one of the Immortals in Jarudhan mythology/history, this is a solemn late evening ceremony marked by the
wearing of headbands made from dead leaves. Prayers are offered, and stories of the Immortals are told.
SEASON:
Shahk –
Chill
CYCLE:
Shahk –
chill or cold
MAJOR EVENT
:
Midshahk:
on the day designated as the middle of this season, people communally gather to share cooked meats and vegetables, and celebrate life.
TONY
SHILLITOE
According to prophecy, the ancient Dragonkin are soon to rule the world. All that stands between them and their destiny are the Alfwyn, who have taken the Genesis Stone, the key to immortality and power…
The borders of the Ashuak Empire are crumbling.
The Genesis Stone must be found quickly or the blood pact the Priests have made with the dragons will be in jeopardy…
The great dragons are the source of military might and power in Ashuak. Yet now, as Sukaal Vekesh leads the Ashuak army in a desperate war with its neighbouring nations, the dragons are refusing to answer the call of the Dragon Priests…
for travellers of the imagination
Booklovers of science fiction and fantasy have a new destination! Voyager Online has the latest science fiction and fantasy releases, previews of upcoming titles, book extracts, author information and weekly competitions. It also features exclusive contributions from some of the world’s top sci-fi and fantasy authors.
There’s a message board where you can discuss books, authors and anything about sci-fi and fantasy with other fans, a place for you to read and submit book reviews, and there are special offers and competitions for members.
So why not visit Voyager Online today at:
www.voyageronline.com.au