The assassin’s strength also surprised her as he easily lifted her to a chair. He was a small man, slender as an elf and barely as tall as she, but every muscle on his compact frame was toned to its finest fighting edge. His very presence exuded an aura of strength and an unshakable confidence. This, too, unnerved Catti-brie, because it wasn’t the brash cockiness of an exuberant youngster, but the cool air of superiority of one who had seen a thousand fights and had never been bested.
Catti-brie’s eyes never turned from Entreri’s face as he quickly tied her to the chair. His angular features, striking cheekbones and a strong jaw line, were only sharpened by the straight cut of his raven black hair. The shadow of beard that darkened his face appeared as if no amount of shaving could ever lighten it. Far from unkempt, though, everything about the man spoke of control. Catti-brie might even have considered him handsome, except for his eyes.
Their gray showed no sparkle. Lifeless, devoid of any hint of compassion or humanity, they marked this man as an instrument of death and nothing more.
“What do ye want o’ me?” Catti-brie asked when she mustered the nerve.
Entreri answered with a stinging slap across her face. “The ruby pendant!” he demanded suddenly. “Does the halfling still wear the ruby pendant?”
Catti-brie fought to stifle the tears welling in her eyes. She was disoriented and off guard and could not respond immediately to the man’s question.
The jeweled dagger flashed before her eyes and slowly traced the circumference of her face.
“I have not much time,” Entreri declared flatly. “You will tell me what I need to know. The longer it takes you to answer, the more pain you will feel.”
His words were calm and spoken with honesty.
Catti-brie, toughened under Bruenor’s own tutelage, found herself unnerved. She had faced and defeated goblins before, even a horrid troll once, but this collected killer terrified her. She tried to respond, but her trembling jaw would allow no words.
The dagger flashed again.
“Regis wears it!” Catti-brie shrieked, a tear tracing a solitary line down each of her cheeks.
Entreri nodded and smiled slightly. “He is with the dark elf, the dwarf, and the barbarian,” he said matter-of-factly. “And they are on the road to Luskan. And from there, to a place called Mithral Hall. Tell me of Mithral Hall, dear girl.” He scraped the blade on his own cheek, its fine edge poignantly clearing a small patch of beard. “Where does it lie?”
Catti-brie realized that her inability to answer would probably spell her end. “I-I know not,” she stammered boldly, regaining a measure of the discipline that Bruenor had taught her, though her eyes never left the glint of the deadly blade.
“A pity,” Entreri replied. “Such a pretty face …”
“Please,” Catti-brie said as calmly as she could with the dagger moving toward her. “Not a one knows! Not even Bruenor! To find it is his quest.”
The blade stopped suddenly and Entreri turned his head to the side, eyes narrowed and all of his muscles taut and alert.
Catti-brie hadn’t heard the turn of the door handle, but the deep voice of Fender Mallot echoing down the hallway explained the assassin’s actions.
“’Ere, where are ye, girl?”
Catti-brie tried to yell, “Run!” and her own life be damned, but Entreri’s quick backhand dazed her and drove the word out as an indecipherable grunt.
Her head lolling to the side, she just managed to focus her vision as Fender and Grollo, battle-axes in hand, burst into the room. Entreri stood ready to meet them, jeweled dagger in one hand and a saber in the other.
For an instant, Catti-brie was filled with elation. The dwarves of Ten-Towns were an iron-fisted battalion of hardened warriors, with Fender’s prowess in battle among the clan second only to Bruenor’s.
Then she remembered who they faced, and despite their apparent advantage, her hopes were washed away by a wave of undeniable conclusions. She had witnessed the blur of the assassin’s movements, the uncanny precision of his cuts.
Revulsion welling in her throat, she couldn’t even gasp for the dwarves to flee.
Even had they known the depths of the horror in the man standing before them, Fender and Grollo would not have turned away. Outrage blinds a dwarven fighter from any regard for personal safety, and when these two saw their beloved Catti-brie bound to the chair, their charge at Entreri came by instinct.
Fueled by unbridled rage, their first attacks roared in with every ounce of strength they could call upon. Conversely, Entreri started slowly, finding a rhythm and allowing the sheer fluidity of his motions to build his momentum. At times he seemed barely able to parry or dodge the ferocious swipes. Some missed their mark by barely an inch, and the near hits spurred Fender and Grollo on even further.
But even with her friends pressing the attack, Catti-brie understood that they were in trouble. Entreri’s hands seemed
to talk to each other, so perfect was the complement of their movements as they positioned the jeweled dagger and saber. The synchronous shufflings of his feet kept him in complete balance throughout the melee. His was a dance of dodges, parries, and counterslashes. His was a dance of death.
Catti-brie had seen this before, the telltale methods of the finest swordsman in all of Icewind Dale. The comparison to Drizzt Do’Urden was inescapable; their grace and movements were so alike, with every part of their bodies working in harmony.
But they remained strikingly different, a polarity of morals that subtly altered the aura of the dance.
The drow ranger in battle was an instrument of beauty to behold, a perfect athlete pursuing his chosen course of righteousness with unsurpassed fervor. But Entreri was merely horrifying, a passionless murderer callously disposing of obstacles in his path.
The initial momentum of the dwarves’ attack began to diminish now, and both Fender and Grollo wore a look of amazement that the floor was not yet red with their opponent’s blood. But while their attacks were slowing, Entreri’s momentum continued to build. His blades were a blur, each thrust followed by two others that left the dwarves rocking back on their heels.
Effortless, his movements. Endless, his energy.
Fender and Grollo maintained a solely defensive posture, but even with all of their efforts devoted to blocking, everyone in the room knew that it was only a matter of time before a killing blade slipped through.
Catti-brie didn’t see the fatal cut, but she saw vividly the bright line of blood that appeared across Grollo’s throat. The dwarf continued fighting for a few moments, oblivious to the cause of
his inability to find his breath. Then, startled, Grollo dropped to his knees, grasping his throat, and gurgled into the blackness of death.
Fury spurred Fender beyond his exhaustion. His axe chopped and cut wildly, screaming for revenge.
Entreri toyed with him, actually carrying the charade so far as to slap him on the side of the head with the flat of the saber.
Outraged, insulted, and fully aware that he was overmatched, Fender launched himself into a final, suicidal, charge, hoping to bring the assassin down with him.
Entreri sidestepped the desperate lunge with an amused laugh, and ended the fight, driving the jeweled dagger deep into Fender’s chest, and following through with a skull-splitting slash of the saber as the dwarf stumbled by.
Too horrified to cry, too horrified to scream, Catti-brie watched blankly as Entreri retrieved the dagger from Fender’s chest. Certain of her own impending death, she closed her eyes as the dagger came toward her, felt its metal, hot from the dwarf’s blood, flat on her throat.
And then the teasing scrape of its edge against her soft, vulnerable skin as Entreri slowly turned the blade over in his hand.
Tantalizing. The promise, the dance of death.
Then it was gone. Catti-brie opened her eyes just as the small blade went back into its scabbard on the assassin’s hip. He had taken a step back from her.
“You see,” he offered in simple explanation of his mercy, “I kill only those who stand to oppose me. Perhaps, then, three of your friends on the road to Luskan shall escape the blade. I want only the halfling.”
Catti-brie refused to yield to the terror he evoked. She held her voice steady and promised coldly, “You underestimate them. They will fight you.”
With calm confidence, Entreri replied, “Then they, too, shall die.”
Catti-brie couldn’t win in a contest of nerves with the dispassionate killer. Her only answer to him was her defiance. She spat at him, unafraid of the consequences.
He retorted with a single stinging backhand, Her eyes blurred in pain and welling tears, and Catti-brie slumped into blackness. But as she fell unconscious, she heard a few seconds longer, the cruel, passionless laughter fading away as the assassin moved from the house.
Tantalizing. The promise of death.
ell, there she is, lad, the City of Sails,” Bruenor said to Wulfgar as the two looked down upon Luskan from a small knoll a few miles north of the city.
Wulfgar took in the view with a profound sigh of admiration. Luskan housed more than fifteen thousand small compared to the huge cities in the south and to its nearest neighbor, Waterdeep, a few hundred miles farther down the coast. But to the young barbarian, who had spent all of his eighteen years among nomadic tribes and the small villages of Ten-Towns, the fortified seaport seemed grand indeed. A wall encompassed Luskan, with guard towers strategically spaced at varying intervals. Even from this distance, Wulfgar could make out the dark forms of many soldiers pacing the parapets, their spear tips shining in the new light of the day.
“Not a promising invitation,” Wulfgar noted.
“Luskan does not readily welcome visitors,” said Drizzt, who had come up behind his two friends. “They may open their gates
for merchants, but ordinary travelers are usually turned away.”
“Our first contact is there,” growled Bruenor. “And I mean to get in!”
Drizzt nodded and did not press the argument. He had given Luskan a wide berth on his original journey to Ten-Towns. The city’s inhabitants, primarily human, looked upon other faces with disdain. Even surface elves and dwarves were often refused entry. Drizzt suspected that the guards would do more to a drow elf than simply put him out.
“Get the breakfast fire burning,” Bruenor continued, his angry tones reflecting his determination that nothing would turn him from his course. “We’re to break camp early, an’ make the gates’ fore noon. Where’s that blasted Rumblebelly?”
Drizzt looked back over his shoulder in the direction of the camp. “Asleep,” he answered, though Bruenor’s question was wholly rhetorical. Regis had been the first to bed and the last to awaken (and never without help) every day since the companions had set out from Ten-Towns.
“Well, give him a kick!” Bruenor ordered. He turned back to the camp, but Drizzt put a hand on his arm to stay him.
“Let the halfling sleep,” the drow suggested. “Perhaps it would be better if we came to Luskan’s gate in the less revealing light of dusk.”
Drizzt’s request confused Bruenor for just a moment—until he looked more closely at the drow’s sullen visage and recognized the trepidation in his eyes. The two had become so close in their years of friendship that Bruenor often forgot that Drizzt was an outcast. The farther they traveled from Ten-Towns, where Drizzt was known, the more he would be judged by the color of his skin and the reputation of his people.
“Aye, let ’im sleep,” Bruenor conceded. “Maybe I could use a bit more, meself!”
They broke camp late that morning and set a leisurely pace,
only to discover later that they had misjudged the distance to the city. It was well past sunset and into the early hours of darkness when they finally arrived at the city’s north gate.
The structure was as unwelcoming as Luskan’s reputation: a single iron-bound door set into the stone wall between two short, squared towers was tightly shut before them. A dozen fur-capped heads poked out from the parapet above the gate and the companions sensed many more eyes, and probably bows, trained upon them from the darkness atop the towers.
“Who are you who come to the gates of Luskan?” came a voice from the wall.
“Travelers from the north,” answered Bruenor. “A weary band come all the way from Ten-Towns in Icewind Dale!”
“The gate closed at sunset,” replied the voice. “Go away!”
“Son of a hairless gnoll,” grumbled Bruenor under his breath. He slapped his axe across his hands as though he meant to chop the door down.
Drizzt put a calming hand on the dwarf’s shoulder, his own sensitive ears recognizing the clear, distinctive click of a crossbow crank.
Then Regis unexpectedly took control of the situation. He straightened his pants, which had dropped below the bulge of his belly, and hooked his thumbs in his belt, trying to appear somewhat important. Throwing his shoulders back he walked out in front of his companions.
“Your name, good sir?” he called to the soldier on the wall.
“I am the Nightkeeper of the North Gate. That is all you need to know!” came the gruff reply. “And who—”
“Regis, First Citizen of Bryn Shander. No doubt you have heard my name or seen my carvings.”
The companions heard whispers up above, then a pause. “We have viewed the scrimshaw of a halfling from Ten-Towns. Are you he?”
“Hero of the goblin war and master scrimshander,” Regis declared, bowing low. “The spokesmen of Ten-Towns will not be pleased to learn that I was turned into the night at the gate of our favored trading partner.”
Again came the whispers, then a longer silence. Presently the four heard a grating sound behind the door, a portcullis being raised, knew Regis, and then the banging of the door’s bolts being thrown. The halfling looked back over his shoulder at his surprised friends and smiled wryly.
“Diplomacy, my rough dwarven friend,” he laughed.
The door opened just a crack and two men slipped out, unarmed but cautious. It was quite obvious that they were well protected from the wall. Grim-faced soldiers huddled along the parapets, monitoring every move the strangers made through the sights of crossbows.
“I am Jierdan,” said the stockier of the two men, though it was difficult to judge his exact size because of the many layers of fur he wore.
“And I am the Nightkeeper,” said the other. “Show me what you have brought to trade.”
“Trade?” echoed Bruenor angrily. “Who said anything about trade?” He slapped his axe across his hands again, drawing nervous shufflings from above. “Does this look like the blade of a stinkin’ merchant?”
Regis and Drizzt both moved to calm the dwarf, though Wulfgar, as tense as Bruenor, stayed off to the side, his huge arms crossed before him and his stern gaze boring into the impudent gatekeeper.
The two soldiers backed away defensively and the Nightkeeper spoke again, this time on the edge of fury. “First Citizen,” he demanded of Regis, “why do you come to our door?”
Regis stepped in front of Bruenor and steadied himself squarely before the soldier. “Er … a preliminary scouting of
the marketplace,” he blurted out, trying to fabricate a story as he went along. “I have some especially fine carvings for market this season and I wanted to be certain that everything on this end, including the paying price for scrimshaw, shall be in place to handle the sale.”
The two soldiers exchanged knowing smiles. “You have come a long way for such a purpose,” the Nightkeeper whispered harshly. “Would you not have been better suited to simply come down with the caravan bearing the goods?”
Regis squirmed uncomfortably, realizing that these soldiers were far too experienced to fall for his ploy. Fighting his better judgement, he reached under his shirt for the ruby pendant, knowing that its hypnotic powers could convince the Nightkeeper to let them through, but dreading showing the stone at all and further opening the trail for the assassin that he knew wasn’t far behind.
Jierdan started suddenly, however, as he noticed the figure standing beside Bruenor. Drizzt Do’Urden’s cloak had shifted slightly, revealing the black skin of his face.
As if on cue, the Nightkeeper tensed as well and following his companion’s lead, quickly discerned the cause of Jierdan’s sudden reaction. Reluctantly, the four adventurers dropped their hands to their weapons, ready for a fight they didn’t want.
But Jierdan ended the tension as quickly as he had begun it, by bringing his arm across the chest of the Nightkeeper and addressing the drow openly. “Drizzt Do’Urden?” he asked calmly, seeking confirmation of the identity he had already guessed.
The drow nodded, surprised at the recognition.
“Your name, too, has come down to Luskan with the tales from Icewind Dale,” Jierdan explained. “Pardon our surprise.” He bowed low. “We do not see many of your race at our gates.”
Drizzt nodded again, but did not answer, uncomfortable with this unusual attention, Never before had a gatekeeper bothered to ask him his name or his business. And the drow had quickly come to understand the advantage of avoiding gates altogether, silently slipping over a city’s wall in the darkness and seeking the seedier side, where he might at least have a chance of standing unnoticed in the dark corners with the other rogues. Had his name and heroics brought him a measure of respect even this far from Ten-Towns?
Bruenor turned to Drizzt and winked, his own anger dissipated by the fact that his friend had finally been given his due from a stranger.
But Drizzt wasn’t convinced. He didn’t dare hope for such a thing—it left him too vulnerable to feelings that he had fought hard to hide. He preferred to keep his suspicions and his guard as close to him as the dark cowl of his cloak. He cocked a curious ear as the two soldiers backed away to hold a private conversation.
“I care not of his name,” he heard the Nightkeeper whisper at Jierdan. “No drow elf shall pass my gate!”
“You err,” Jierdan retorted. “These are the heroes of Ten-Towns. The halfling is truly First Citizen of Bryn Shander, the drow a ranger with a deadly, but undeniably honorable, reputation, and the dwarf—note the foaming mug standard on his shield—is Bruenor Battlehammer, leader of his clan in the dale.”
“And what of the giant barbarian?” asked the Nightkeeper, using a sarcastic tone in an attempt to sound unimpressed, though he was obviously a bit nervous. “What rogue might he be?”
Jierdan shrugged. “His great size, his youth, and a measure of control beyond his years. It seems unlikely to me that he should be here, but he might be the young king of the tribes that the
tale-tellers have spoken of. We should not turn these travelers away; the consequences may be grave.”
“What could Luskan possibly fear from the puny settlements in Icewind Dale?” the Nightkeeper balked.
“There are other trading ports,” Jierdan retorted. “Not every battle is fought with a sword. The loss of Ten-Towns’ scrimshaw would not be viewed favorably by our merchants, nor by the trading ships that put in each season.”
The Nightkeeper scrutinized the four strangers again. He didn’t trust them at all, despite his companion’s grand claims, and he didn’t want them in his city. But he knew, too, that if his suspicions were wrong and he did something to jeopardize the scrimshaw trade, his own future would be bleak. The soldiers of Luskan answered to the merchants, who were not quick to forgive errors that thinned their purses.
The Nightkeeper threw up his hands in defeat. “Go in, then,” he told the companions. “Keep to the wall and make your way down to the docks. The last lane holds the Cutlass, and you’ll be warm enough there!”
Drizzt studied the proud strides of his friends as they marched through the door, and he guessed that they had also overheard pieces of the conversation. Bruenor confirmed his suspicions when they had moved away from the guard towers, down the road along the wall.
“Here, elf,” the dwarf snorted, nudging Drizzt and being obviously pleased. “So the word’s gone beyond the dale and we’re heared of even this far south. What have ye to say o’ that?”
Drizzt shrugged again and Bruenor chuckled, assuming that his friend was merely embarrassed by the fame. Regis and Wulfgar, too, shared in Bruenor’s mirth, the big man giving the drow a good-hearted slap on the back as he slipped to the lead of the troupe.
But Drizzt’s discomfort stemmed from more than embarrassment. He had noted the grin on Jierdan’s face as they had passed, a smile that went beyond admiration. And while he had no doubts that some tales of the battle with Akar Kessell’s goblin army had reached the City of Sails, it struck Drizzt odd that a simple soldier knew so much about him and his friends, while the gatekeeper, solely responsible for determining who passed into the city, knew nothing.
Luskan’s streets were tightly packed with two-and three-story buildings, a reflection of the desperation of the people there to huddle within the safety of the city’s high wall, away from the ever-present dangers of the savage northland. An occasional tower, a guard post, perhaps, or a prominent citizen’s or guild’s way to show superiority, sprouted from the roofline. A wary city, Luskan survived, even flourished, in the dangerous frontier by holding fast to an attitude of alertness that often slipped over the line into paranoia. It was a city of shadows, and the four visitors this night keenly felt the curious and dangerous stares peeking out from every darkened hole as they made their way.