Read Si in Space Online

Authors: John Luke Robertson

Si in Space

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www.duckcommander.com
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Visit Travis Thrasher’s website at
www.travisthrasher.com
.

TYNDALE
and Tyndale’s quill logo are registered trademarks of Tyndale House Publishers, Inc.

Duck Commander
is a registered trademark of Duck Commander, Inc.

Si in Space

Copyright © 2014 by John Luke Robertson. All rights reserved.

Cover and interior illustrations copyright © 2014 by Jeff Gregory. All rights reserved.

Cover background pattern copyright © by wawritto/Shutterstock. All rights reserved.

Designed by Jacqueline L. Nuñez

Unless otherwise indicated, all Scripture quotations are taken from the
Holy Bible
, King James Version.

Job 38:31-33, quoted in the author’s note, is taken from the
Holy Bible
, New Living Translation, copyright © 1996, 2004, 2007, 2013 by Tyndale House Foundation. Used by permission of Tyndale House Publishers, Inc., Carol Stream, Illinois 60188. All rights reserved.

Si in Space
is a work of fiction. Where real people, events, establishments, organizations, or locales appear, they are used fictitiously. All other elements of the novel are drawn from the authors’ imaginations.

For manufacturing information regarding this product, please call 1-800-323-9400.

Library of Congress Cataloging-in-Publication Data

Robertson, John Luke.

  Si in space / John Luke Robertson ; with Travis Thrasher.

    pages cm.
 
— ([Be your own Duck Commander ; 3])

  ISBN 978-1-4143-9815-0 (sc)

  I. Thrasher, Travis, 1971- II. Duck dynasty (Television program) III. Title.

  PZ7.R5465Si 2014

  [Fic]
 
—dc23 2014023384

ISBN 978-1-4964-0006-2 (ePub); ISBN 978-1-4143-9838-9 (Kindle); ISBN 978-1-4964-0007-9 (Apple)

Build: 2014-09-12 04:08:19

This book is dedicated to Uncle Si.

Uncle Si, thank you for showing us the value of good storytelling, for your service to our country, and for letting us see the joy you have in serving others.

Everyone needs an Uncle Si!

You'll miss out on all the fun if you do.

Instead, start at the beginning and decide where to go at the end of each chapter. Yeah, sure, you're going up, up, up, and away. But you still have to follow the instructions on which page number to turn to once you make your decisions. You'll be going back and forth, but hey
 
—that's like the roller coaster called life.

When you finish one story, back up and do it all over. Get on the ship and blast out into space again. Feel the g-forces. Get ready for a close encounter of an awesome kind. Prepare for some Armageddon. (But if you get into serious trouble, don't panic. Just start over and choose different options.)

The great thing is,
you
are the main character.
You
make the decisions.

And right now,
you
get to be the Duck Commander.

That's a fact, Jack!

So get ready and strap in for dear life. Just make sure you bring back John Luke and your plastic cup in one piece. Also, beware of the strange entity out in space. And whatever you do,
do not
eat the Froot Loops. Hey, I'm just tellin' you ahead of time, Jack.

THIS IS WHO YOU ARE

BEFORE WE BEGIN, THIS IS WHO YOU ARE.

You really don’t need an introduction, but hey
 
—even the most famous of all famous people get introduced.

Your name is Silas Merritt Robertson, but most people call you Si. Or Uncle Si.

You are the sixth of seven children, including five boys and two girls. You’re the closest to your

older brother Phil, who happens to be the original Duck Commander.

Your wonderful wife is named Christine, and you have a daughter and a son. You also have eight grandsons. That’s right. The Robertsons sure like their males, don’t they, Jack?

You served in the Army and went to Vietnam. You came, you saw, you received some Tupperware cups from your mother (still drink your iced tea out of them too!). You retired from the Army in 1993 and started working with Duck Commander. You’re the chief reed maker and really the most valuable person at the company. Don’t let any of them boys fool you
 
—Uncle Si is the reason for the success.

Hey
 
—you get up and nothing gets you down. So go ahead . . .
jump
!

NEVER GOING BACK AGAIN

ALL YOU CAN HEAR IS YOUR BREATHING.
Inhale, exhale. Deep breath in, deep gasp out.
Uuuuhhhh, hhhhuuuu.


DC Enterprise
, do you copy?”

Nothing but silence. Nothing but the gasping, wheezing sounds of an old redneck in space sucking up the oxygen in his helmet.

“Houston, do you copy?”

You’re twirling, spinning, swirling, being Mary Lou Retton in deep space. Not sure who that is? Google her, Jack, ’cause there’s no time to explain. You’re doing somersaults in front of the big blue ball that’s known as Earth.

It looks close enough to touch. But it’s a long, long ways away.

“West Monroe, do you copy? This is Mission Specialist Silas Merritt Robertson. But you can call me Si. Or Uncle Si.
Or, hey
 
—you can call me Al. I don’t care. Just call me angel of the morning. Say somethin’.”

But you get nothing.

Still gasping, still trying to control your breathing, still trying to stop your backflips, you don’t know what to do.

You’re in your space suit, but you’re not connected to the space station.

“George Clooney, do you copy? George? Anybody?”

This is quite the start. Or maybe this is already the end.

Is exploring space really something you want to do?
Go here
.

Do you decide to maybe hold off on spending time in space?
Go here
.

VENUS

YOU KEEP YOUR MOUTH SHUT,
which, hey
 
—you can do it when you
have
to. If you’d ever been caught in ’Nam, you wouldn’t have talked. Not that you would have had anything to tell the Vietcong, but still. You always have to be ready. Like a Terminator. Always ready to
strike
. Or to stay quiet. Or always ready to tell someone,
“I’ll be back, Jack.”

And your patience pays off
 
—this slacker teacher actually explains a couple things. After thirty minutes of listening to the guy ramble, you know these are the facts, Jack:

  1. All of these people around you come from some solar system or galaxy called Bananarama. Which you swear is a band from the eighties, but you weren’t about to raise your hand to say that.
  2. You don’t think these are clones. But you do know these people are in costume. What do they really look like? Will they give birth to lizard babies? You don’t know.
  3. There’s going to be an attack, like D-day in World War II. It’s secret, and these aliens are going to take Earth by surprise. Something about world domination. They’re going to start by invading the great US of A. And then others and eventually the entire Earth. But why are they going to start with the US? Probably because we’re all on our smartphones taking selfies for Twister and updating statuses on Farmbook and posting pics on Instafamous.

So the world’s gonna end while we’re thumbing away at our phones.

You know you gotta find John Luke and get off this ship.

Then you gotta tell people.

Phil. He’ll be the first person to know.

Your brother will have a plan. No
 

you’ll
have a plan, and Phil will be able to tell you if it’s good or not.

There’s a reason you’re on this ship. That’s right.

God knew he needed the right men for the job.

Si and John Luke to rescue all of humanity.

So how are you gonna do it?

You don’t know exactly, but you do know they keep mentioning “the misters.” As if they’re the leaders and the ones calling the shots.

When this briefing of sorts ends and everybody is dismissed, you casually go along with the other hippie vets who surround you. You decide to strike up a conversation with Mr. Ponytail.

“So you know where you’re getting sent?” you ask him.

“Some suburb of Chicago. How ’bout you?”

The guy even talks gruffly, like he’s tired and fed up and about five seconds from going Rambo on everybody.

“I’m heading to West Monroe. It’s in Louisiana.”

The guy nods. You half expect him to take out a cigarette and start talking about the war.

“They’re pretty smart, you know,” Mr. Ponytail says.

“How so?”

“Taking existing stereotypes and inserting them into a culture. Guess they’ve been studying this group of beings for a long time.”

You nod and see the elevator that brought you to this floor.

“Hey, I’ll see you around,” the guy says as you head for the elevator.

“Yeah, possibly.”
No, hopefully I won’t ever see you again.

You get into the elevator and hit the button for the first floor, wondering if John Luke is getting out of his meeting at the same time.

As the doors begin to close, you spot a familiar face: Commander Noble.

He’s walking with the rest of the crew. Hands tied behind their backs. They’re being led by men who look like
 

Pirates?

Then the doors close.

Do you decide to find John Luke first?
Go here
.

Do you stay on the thirteenth floor and try to help the astronauts from your ship?
Go here
.

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