Replay: The History of Video Games (96 page)

‘Lei Feng becomes online game hero’ (2006)
China View,
16 March 2006. [Online]
http://news.xinhuanet.com/english/2006-03/16/content_4308138.htm
[Last accessed: 13 March 2010]

News story on the Chinese game Learn from Lei Feng Online

Roberts, Dexter (1996) ‘Let a hundred Chinese video games bloom’.
Business Week
, 23 December 1996. [Online]
www.businessweek.com/1996/52/b35076.htm
[Last accessed: 13 March 2010]

News report on Chinese government investment in video games

Sanders, Myke (2009) ‘Analysis and control of gold farming transaction activities in the online gaming environment’. [Online]
www.gamersrage.com/goldfarming.html
[t accessed: 6 March 2010]

Research into gold farming

‘Swedish video game banned for harming China’s sovereignty’ (2004)
China Daily
, 29 May 2004. [Online]
www.chinadaily.com.cn/english/doc/2004-05/29/content_334845.htm
[Last accessed: 13 March 2010]

China bans Hearts of Iron

‘The Professionals’ (2003)
GamesTM
, Issue 5, May 2003, pp44-49

Feature on professional gaming that compares the US, European and South Korean scenes

25. Little Computer People

Alexander, Christopher et al (1977)
A Pattern Language
. New York, New York: Oxford University Press

The architectural theory book that inspired The Sims

‘Big trouble in LittleBigPlanet’ (2009)
Edge
, Issue 197, January 2009, pp8-11

Report on volume of LittleBigPlanet player creations that breach copyright law

Brown, Damon (2008)
Porn & Pong: How Grand Theft Auto, Tomb Raider and Other Sexy Games Changed Our Culture
. Port Townsend, Washington: Feral House

The Hot Coffee controversy

‘Building a better world’ (2008)
GamesTM
, Issue 68, March 2008, pp14-15

Interview with Thomas Vu, producer of Spore

Chaplin, Heather and Ruby, Aaron (2005)
Smartbomb: The Quest for Art, Entertainment and Big Bucks in the Videogame Revolution
. 2006 paperback edition. Chapel Hill, North Carolina: Algonquin Books

Profile of Will Wright

DeMariusel (2008)
Spore: The Evolution.
Roseville, California: Prima Games

Overview of the creation of Will Wright’s Spore, including details of the influence of social networks on the game

Hill, Steve (2004) ‘Hooray for Hollywood…The Movies’.
PC Zone
, Issue 141, May 2004, pp46-48

Preview of Peter Molyneux’s machinima-inspired The Movies

Hölldobler, Bert and Wilson, Edward O. (1990)
The Ants.
London, UK: Springer-Verlag

The encyclopaedic guide to ant biology that inspired Will Wright’s Sim Ant and indirectly influenced The Sims

Kutner, Lawrence and Olson, Cheryl K. (2008)
Grand Theft Childhood: The Surprising Truth About Violent Video Games.
New York, New York: Simon & Schuster

Covers the Hot Coffee controversy

‘LittleBigPlanet community reaches one million creates’ (2009)
PlayStation Blog,
22 July 2009. [Online]
http://blog.us.playstation.com/2009/07/littlebigplanet-community-reaches-one-million-creations
[Last accessed: 7 March 2010]

LittleBigPlanet player creations pass the million mark

McLean-Foreman, John (2001) ‘Interview with Minh Le’.
Gamasutra,
30 May 2001. [Online]
www.gamasutra.com/view/feature/3072/interview_with_minh_le.php
[Last accessed: 7 March 2010]

Interview with the co-creator of Counter-Strike

Musgrove, Mike (2005) ‘Game turns players into indie moviemakers’.
The Washington Post,
1 December 2005. [Online]
www.washingtonpost.com/wp-dyn/content/article/2005/11/30/AR2005113002117.html
[Last accessed: 13 March 2010]

The Movies and the machinima film The French Democracy

Salen, Katie (2002) ‘Telefragging monster movies’. In: King, Lucien (editor) (2002)
Game On: The History and Culture of Videogames.
London, UK: Laurence King Publishing

Overview of the machinima movement

Seabrook, John (2006) ‘Game master: Will Wright changed the concept of video games with The Sims. Can he do it again with Spore?’.
The New Yorker,
6 November 2006. [Online]
www.newyorker.com/archive/2006/11/06/061106fa_fact
[Last accessed: 13 March 2010]

Profile of Will Wright

Shoemaker, Richie (2003) ‘Games that changed the world: Counter-Strike’.
PC Zone,
Issue 125, February 2003, pp134-137

Overview of Counter-Strike and its impact

‘The making of Desktop Tower Defense’ (2009)
Edge
, Issue 206, October 2009, pp104-107

Recounts the birth of the tower defense genre

‘The truth behind the biggest PC game ever’ (2004)
Edge
, Issue 143, December 2004, pp24-25

Feature on the creation of The Sims

26. All-Access Gaming

‘9: Don’t do the easy’ (2007)
Hobo Nikkan Itoi Shinbun,
12 September 2007. [Online]
www.1101.com/iwata/2007-09-12.html
[Last accessed: 28 March 2010]

Interview with Nintendo president Satoru Iwata

Alexander, Leigh (2009) ‘Iwata: ‘Essence of fun’ can overcome gap between Japanese, Western culture’.
Gamasutra,
font>
6 February 2009. [Online]
www.gamasutra.com/view/news/22192/Iwata_Essence_Of_Fun_Can_Overcome_Gap_Between_Japanese_Western_Culture.php
[Last accessed: 13 March 2010]

Nintendo’s president makes the case for simpler games

Annual Report 2000
(2000) Sega Corporation. [Online]
www.segasammy.co.jp/english/ir/pdf/ir/kako/sega_AR_all_2000.pdf
[Last accessed: 29 March 2010]

Sega losses in 1997/98. Converted from yen to US dollars using historical exchange rate data from Odana.com

Asakura, Reiji (2000)
Revolutionaries at Sony
. New York, New York: McGraw-Hill

The history of the PlayStation

Boctok Inc and Fukuda, Miki (editors) (2000)
Bit Generation 2000.
Kobe, Japan: Kobe Fashion Museum

Background on Nintendo and Japanese video game culture

Caoili, Eric (2009) ‘Iwata: ‘Something is wrong’ with dwindling Japanese console market’.
Gamasutra
, 5 February 2009. [Online]
www.gamasutra.com/view/news/22187/Iwata_Something_Is_Wrong_With_Dwindling_Japanese_Console_Market.php
[Last accessed: 13 March 2010]

Nintendo president on the decline of console retail game sales in Japan

Edge Presents Equip: The Insider’s Guide to the Future of the Xbox
(2003) Edge Specials Issue 9. Bath, UK: Future Publishing

Details about the Xbox and its hard drive

‘Facing the camera’ (2003) In:
Edge Presents Equip: The Insider’s Guide to the Future of the PlayStation 2
(2003), Edge Specials Issue 6. Bath, UK: Future Publishing. pp12-19

The development of the EyeToy

‘Inside…Nintendo Co Ltd’ (2001)
Edge
, Issue 100, August 2001, pp60-67

Profile of Nintendo

Iwabuchi, Koichi (2002)
Recentering Globalization: Popular Culture and Japanese Transnationalism
. Durham, North Carolina: Duke University Press.

Examines Japan’s cultural influence in the west and in Asia

Iwata, Satoru (2005) ‘Message from the president’.
Nintendo Annual Report 2005
. Kyoto, Japan: Nintendo Co. Ltd.

Nintendo’s president sets out the company’s vision for games that appeal beyond existing players

Japan External Trade Organisation (2007)
Japanese Video Game Industry
. [Research report]

Data on the Japanese video game business

Juul, Jesper (2010)
A Casual Revolution: Reinventing Video Games and Their Players
. eBook edition. Cambridge, Massachusetts: The MIT Press.

An overview of the audience and development of ‘casual’ video games

Kalata, Kurt (no date) ‘Segagaga – Dreamcast (2001)’.
Hardcore Gaming 101
. [Online]
http://hg101.kontek.net/segagaga/segagaga.htm
[Last accessed: 7 March 2010]

A retrospective look at Segagaga

Kelts, Roland (2006)
Japanamerica: How Japanese Pop Culture has Invaded the U.S..
2007 paperback edition. New York, New York: Palgrave Macmillan

The influence of Japan on American culture

Kent, Steven L. (2001)
The Ultimate History of Video Games
. New York, New York: Three Rivers Press

Mentions Nintendo’s early exploration of motion control during the development of the Nintendo 64

Keveney, Bill (1998) ‘Japan’s latest export to U.S.: Pokemon’.
Milwaukee Journal Sentinel,
18 February 1998, p8B

Pokémon reaches the USA

Kim, Tom (2008) ‘Eye to eye – The history of the EyeToy’.
Gamasutra
, 6 November 2008. [Online]
www.gamasutra.com/php-bin/news_index.php?story=20975
[last accessed: 7 March 2010]

Other books

Just One Night by James, Hazel St
Jasmine by Kathi S. Barton
Always (Family Justice Book 1) by Halliday, Suzanne
The Lost Code by Kevin Emerson
Knife Sworn by Mazarkis Williams
Ocean Without End by Kelly Gardiner


readsbookonline.com Copyright 2016 - 2024