Physics of the Future: How Science Will Shape Human Destiny and Our Daily Lives by the Year 2100 (6 page)

And last, entertainment will continue to grow explosively. We sometimes don’t like to admit it, but a dominant part of our culture is based on entertainment. After the hunt, our ancestors relaxed and entertained themselves. This was important not only for bonding but also for establishing one’s position within the tribe. It is no accident that dancing and singing, which are essential parts of entertainment, are also vital in the animal kingdom to demonstrate fitness to the opposite sex. When male birds sing beautiful, complex melodies or engage in bizarre mating rituals, it is mainly to show the opposite sex that they are healthy, physically fit, free of parasites, and have genes worthy enough to be passed down.

And the creation of art was not only for enjoyment but also played an important part in the evolution of our brain, which handles most information symbolically.

So unless we genetically change our basic personality, we can expect that the power of entertainment, tabloid gossip, and social networking will increase, not decrease, in the future.

SCIENCE AS A SWORD

I once saw a movie that forever changed my attitude toward the future. It was called
Forbidden Planet,
based on Shakespeare’s
The Tempest.
In the movie astronauts encounter an ancient civilization that, in its glory, was millions of years ahead of us. They had attained the ultimate goal of their technology: infinite power without instrumentality, that is, the power to do almost anything via their minds. Their thoughts tapped into colossal thermonuclear power plants, buried deep inside their planet, that converted their every desire into reality. In other words, they had the power of the gods.

We will have a similar power, but we will not have to wait millions of years. We will have to wait only a century, and we can see the seeds of this future even in today’s technology. But the movie was also a morality tale, since this divine power eventually overwhelmed this civilization.

Of course, science is a double-edged sword; it creates as many problems as it solves, but always on a higher level. There are two competing trends in the world today: one is to create a planetary civilization that is tolerant, scientific, and prosperous, but the other glorifies anarchy and ignorance that could rip the fabric of our society. We still have the same sectarian, fundamentalist, irrational passions of our ancestors, but the difference is that now we have nuclear, chemical, and biological weapons.

In the future, we will make the transition from being passive observers of the dance of nature, to being the choreographers of nature, to being masters of nature, and finally to being conservators of nature. So let us hope that we can wield the sword of science with wisdom and equanimity, taming the barbarism of our ancient past.

Let us now embark upon a hypothetical journey through the next 100 years of scientific innovation and discovery, as told to me by the scientists who are making it happen. It will be a wild ride through the rapid advances in computers, telecommunications, biotechnology, artificial intelligence, and nanotechnology. It will undoubtedly change nothing less than the future of civilization.

Everyone takes the limits of his own vision for the limits of the world.
—ARTHUR SCHOPENHAUER

No pessimist ever discovered the secrets of the stars or sailed to an uncharted land or opened a new heaven to the human spirit.
—HELEN KELLER

I remember vividly sitting in Mark Weiser’s office in Silicon Valley almost twenty years ago as he explained to me his vision of the future. Gesturing with his hands, he excitedly told me a new revolution was about to happen that would change the world. Weiser was part of the computer elite, working at Xerox PARC (Palo Alto Research Center, which was the first to pioneer the personal computer, the laser printer, and Windows-type architecture with graphical user interface), but he was a maverick, an iconoclast who was shattering conventional wisdom, and also a member of a wild rock band.

Back then (it seems like a lifetime ago), personal computers were new, just beginning to penetrate people’s lives, as they slowly warmed up to the idea of buying large, bulky desktop computers in order to do spreadsheet analysis and a little bit of word processing. The Internet was still largely the isolated province of scientists like me, cranking out equations to fellow scientists in an arcane language. There were raging debates about whether this box sitting on your desk would dehumanize civilization with its cold, unforgiving stare. Even political analyst William F. Buckley had to defend the word processor against intellectuals who railed against it and refused to ever touch a computer, calling it an instrument of the philistines.

It was in this era of controversy that Weiser coined the expression “ubiquitous computing.” Seeing far past the personal computer, he predicted that the chips would one day become so cheap and plentiful that they would be scattered throughout the environment—in our clothing, our furniture, the walls, even our bodies. And they would all be connected to the Internet, sharing data, making our lives more pleasant, monitoring all our wishes. Everywhere we moved, chips would be there to silently carry out our desires. The environment would be alive.

For its time, Weiser’s dream was outlandish, even preposterous. Most personal computers were still expensive and not even connected to the Internet. The idea that billions of tiny chips would one day be as cheap as running water was considered lunacy.

And then I asked him why he felt so sure about this revolution. He calmly replied that computer power was growing exponentially, with no end in sight. Do the math, he implied. It was only a matter of time. (Sadly, Weiser did not live long enough to see his revolution come true, dying of cancer in 1999.)

The driving source behind Weiser’s prophetic dreams is something called Moore’s law, a rule of thumb that has driven the computer industry for fifty or more years, setting the pace for modern civilization like clockwork. Moore’s law simply says that computer power doubles about every eighteen months. First stated in 1965 by Gordon Moore, one of the founders of the Intel Corporation, this simple law has helped to revolutionize the world economy, generated fabulous new wealth, and irreversibly altered our way of life. When you plot the plunging price of computer chips and their rapid advancements in speed, processing power, and memory, you find a remarkably straight line going back fifty years. (This is plotted on a logarithmic curve. In fact, if you extend the graph, so that it includes vacuum tube technology and even mechanical hand-crank adding machines, the line can be extended more than 100 years into the past.)

Exponential growth is often hard to grasp, since our minds think linearly. It is so gradual that you sometimes cannot experience the change at all. But over decades, it can completely alter everything around us.

According to Moore’s law, every Christmas your new computer games are almost twice as powerful (in terms of the number of transistors) as those from the previous year. Furthermore, as the years pass, this incremental gain becomes monumental. For example, when you receive a birthday card in the mail, it often has a chip that sings “Happy Birthday” to you. Remarkably, that chip has more computer power than all the Allied forces of 1945. Hitler, Churchill, or Roosevelt might have killed to get that chip. But what do we do with it? After the birthday, we throw the card and chip away. Today, your cell phone has more computer power than all of NASA back in 1969, when it placed two astronauts on the moon. Video games, which consume enormous amounts of computer power to simulate 3-D situations, use more computer power than mainframe computers of the previous decade. The Sony PlayStation of today, which costs $300, has the power of a military supercomputer of 1997, which cost millions of dollars.

We can see the difference between linear and exponential growth of computer power when we analyze how people viewed the future of the computer back in 1949, when
Popular Mechanics
predicted that computers would grow linearly into the future, perhaps only doubling or tripling with time. It wrote: “Where a calculator like the ENIAC today is equipped with 18,000 vacuum tubes and weighs 30 tons, computers in the future may have only 1,000 vacuum tubes and weigh only 1½ tons.”

(Mother Nature appreciates the power of the exponential. A single virus can hijack a human cell and force it to create several hundred copies of itself. Growing by a factor of 100 in each generation, one virus can generate 10 billion viruses in just five generations. No wonder a single virus can infect the human body, with trillions of healthy cells, and give you a cold in just a week or so.)

Not only has the amount of computer power increased, but the way that this power is delivered has also radically changed, with enormous implications for the economy. We can see this progression, decade by decade:


1950s.
Vacuum tube computers were gigantic contraptions filling entire rooms with jungles of wires, coils, and steel. Only the military was rich enough to fund these monstrosities.

1960s.
Transistors replaced vacuum tube computers, and mainframe computers gradually entered the commercial marketplace.

1970s.
Integrated circuit boards, containing hundreds of transistors, created the minicomputer, which was the size of a large desk.

1980s.
Chips, containing tens of millions of transistors, made possible personal computers that can fit inside a briefcase.

1990s.
The Internet connected hundreds of millions of computers into a single, global computer network.

2000s.
Ubiquitous computing freed the chip from the computer, so chips were dispersed into the environment.

So the old paradigm (a single chip inside a desktop computer or laptop connected to a computer) is being replaced by a new paradigm (thousands of chips scattered inside every artifact, such as furniture, appliances, pictures, walls, cars, and clothes, all talking to one another and connected to the Internet).

When these chips are inserted into an appliance, it is miraculously transformed. When chips were inserted into typewriters, they became word processors. When inserted into telephones, they became cell phones. When inserted into cameras, they became digital cameras. Pinball machines became video games. Phonographs became iPods. Airplanes became deadly Predator drones. Each time, an industry was revolutionized and was reborn. Eventually, almost everything around us will become intelligent. Chips will be so cheap they will even cost less than the plastic wrapper and will replace the bar code. Companies that do not make their products intelligent may find themselves driven out of business by their competitors that do.

Of course, we will still be surrounded by computer monitors, but they will resemble wallpaper, picture frames, or family photographs, rather than computers. Imagine all the pictures and photographs that decorate our homes today; now imagine each one being animated, moving, and connected to the Internet. When we walk outside, we will see pictures move, since moving pictures will cost as little as static ones.

The destiny of computers—like other mass technologies like electricity, paper, and running water—is to become invisible, that is, to disappear into the fabric of our lives, to be everywhere and nowhere, silently and seamlessly carrying out our wishes.

Today, when we enter a room, we automatically look for the light switch, since we assume that the walls are electrified. In the future, the first thing we will do on entering a room is to look for the Internet portal, because we will assume the room is intelligent. As novelist Max Frisch once said, “Technology [is] the knack of so arranging the world that we don’t have to experience it.”

Moore’s law also allows us to predict the evolution of the computer into the near future. In the coming decade, chips will be combined with supersensitive sensors, so that they can detect diseases, accidents, and emergencies and alert us before they get out of control. They will, to a degree, recognize the human voice and face and converse in a formal language. They will be able to create entire virtual worlds that we can only dream of today. Around 2020, the price of a chip may also drop to about a penny, which is the cost of scrap paper. Then we will have millions of chips distributed everywhere in our environment, silently carrying out our orders.

Ultimately, the word
computer
itself will disappear from the English language.

In order to discuss the future progress of science and technology, I have divided each chapter into three periods: the near future (today to 2030), the midcentury (from 2030 to 2070), and finally the far future, from 2070 to 2100. These time periods are only rough approximations, but they show the time frame for the various trends profiled in this book.

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