Authors: Jay Posey
Tags: #Duskwalker, #Science Fiction, #Three down, #post-apocalyptic, #Weir, #Wren and co.
“A
blind old man and a kid, huh?” the Greenman said. “Might be kinder of me just to put you both down myself. I’m not sure I’d feel right letting you walk around alone in there.”
“I have friends inside,” Wren said.
“Oh yeah? Who’s that, little man?”
“jCharles. He runs the Samurai McGann. He gave me a book once.”
The Greenman let out a low whistle. “Well, alright then. It might not stop anyone from messing with you, but I guess they’d be sorry enough after the fact. You know your way?”
Wren nodded.
“Alright. I suggest you go straight there, quick as you can. And watch your step.”
Nimble, the bartender, recognized Wren as soon as he came in the door. Nimble called up to jCharles, who practically sprinted down the stairs to see them. Of course jCharles knew immediately something was wrong, and he took them both up to the apartment where Mol was.
Wren was amazed to see her holding a sweet baby girl, maybe six months old. When Mol saw him, she handed the baby off to jCharles, and she held Wren for a long, long time.
They did everything they could to care for Wren, and though Chapel declined their hospitality, he remained nearby, and spent a great deal of his time sitting in the bar downstairs.
One night, jCharles took them both up onto the roof of the Samurai McGann, and they sat there staring out over the wildness of the city. Wren opened up then, about all that had happened. He told jCharles all about Morningside, and what had become of Three, and Swoop, and Gamble, and her team. And about his mama.
“They sound like they were great people,” jCharles said.
“I wish I could be that kind of person,” Wren said.
“You cannot be
that
kind of person,” Chapel said. The words stung Wren, and jCharles looked over at the old man with an ugly expression. But Chapel was nothing if not honest.
But then he turned his face towards Wren and lifted the boy’s chin. “You cannot be
that
kind of person, Wren, because
you
are the kind of person for whom such men and women willingly lay down their lives.”
Wren’s chest tightened, and a lump caught in his throat.
“But why?” he said, voice thick with tears.
Chapel turned his face back towards the city.
“That is the question your life must answer.”
A
lot of people deserve thanks for the many kindnesses they showed me while I was working on this novel. Hopefully I already delivered those in person, though, so here’s just a quick list of folks I’d like to appreciate in print. Many doubly extra-special thanks to:
…Jesus, for your constant faithfulness and ever-present help.
…my wife and children, for your continual support and love, for being so generous, and for being the very best thing ever.
…Marc Gascoigne, Lee Harris, Mike Underwood, Caroline Lambe, and everyone else at Angry Robot for all their patience, hard work, and tireless devotion to global domination.
…all the friends and family who picked up my first novel and said things like “Wow, I can’t believe
you
wrote this!” or “This is, like, actually a real book!”. These comments were all far better than “Yeah, it seems like something you’d write.”
…all of the readers out there who took the time to send me kind words of encouragement, which I often re-read in the wee hours of the morning to keep me going. Feel free to send more. Frequently.
Jay is a narrative designer, author, and screenwriter by trade. He started working in the video game industry in 1998, and has been writing professionally for over a decade. Currently employed as Senior Narrative Designer at Red Storm Entertainment, he’s spent around eight years writing and designing for Tom Clancy’s award-winning
Ghost Recon
and
Rainbow Six
franchises.
A contributing author to the book
Professional Techniques for Video Game Writing
, Jay has lectured at conferences, colleges, and universities, on topics ranging from basic creative writing skills to advanced material specific to the video game industry.
jayposey.com
twitter.com/HiJayPosey
LEGENDS OF THE DUSKWALKER
Three