Read Made to Stick Online

Authors: Chip Heath

Made to Stick (8 page)

A good analogy can wield a lot of power. In fact, in Hollywood $100 million movies can be green-lighted based largely on the strength of a one-sentence analogy.

The average Hollywood studio considers hundreds of pitches or screenplays for every movie it makes. It may be hard to muster sympathy for the life of studio execs, but let’s try for a moment. Imagine the terrifying decisions they must make. When they invest in a movie, they are essentially betting millions of dollars—and their own reputations—on an intangible idea.

Contrast a movie pitch with the blueprint for a home. If an architect creates a nifty blueprint for a home, and someone puts up the money for construction, you can feel pretty confident that, nine months later, you’ll have a home that realizes the architect’s original vision.

A movie pitch, on the other hand, is destined to change. When a screenwriter is hired, the story will change. When a director is hired, the artistic feel of the movie will change. When stars are hired to play the parts, their personalities will change how we perceive the characters in the story. When producers are hired, the storytelling will become subject to financial and logistical constraints. And when the movie is completed, months or years later, the marketing team will need to find a way to explain the plot to the public in about thirty seconds—without giving away too much.

Imagine investing millions in an idea that will change as it is filtered through the consciousness of a succession of individuals with giant egos: directors, stars, producers, marketers. That idea had better be good.

In Hollywood, people use core ideas called “high-concept pitches.” You’ve probably heard some of them.
Speed
was
“Die Hard
on a bus.”
13 Going on 30
was
“Big
for girls.”
Alien
was
“Jaws
on a spaceship.”

The high-concept pitches don’t always reference other movies.
E.T.
, for instance, was pitched as “Lost alien befriends lonely boy to get home.” But a lot of pitches do invoke past movies. Why is that? Is it because Hollywood is full of cynical execs who shamelessly recycle old ideas?

Well, yes, but that’s only part of the reason. The concept of the movie
Speed
, before it was pitched, obviously did not exist in the minds of the execs. It was like the word “pomelo,” before you knew what it meant. The compact, five-word phrase “
Die Hard
on a bus” pours a breathtaking amount of meaning into the previously nonexistent
concept of
Speed
. To see this, think of all the important decisions you could make, just on the strength of those five words. Do you hire an action director or an indie director? Action. Do you budget $10 million for the movie or $100 million? $100 million. Big star or ensemble cast? Big star. Target a summer release or a Christmas release? Summer.

As another example, imagine that you were just hired to be the production designer on the new film
Alien
. It will be your job to design the spaceship where most of the movie takes place. What does it look like? If you knew nothing at all about the movie, you might sensibly start by looking at old spaceship designs. For instance, think of the cool, immaculate interior of the
Enterprise
on
Star Trek
.

Then your boss tells you that the vision for the movie is
“Jaws
on a spaceship.” That changes everything.
Jaws
was not cool or immaculate. Richard Dreyfus navigated around on a rickety old boat. Decisions were rushed, slapdash, claustrophobic, anxiety-ridden. The environment was sweaty. As you think about what made
Jaws
tick, your ideas start to take shape: The ship will be underdeveloped, dingy, and oppressive. The crew members will not wear bright Lycra uniforms. The rooms will not be well lit and lintless.

High-concept pitches are Hollywood’s version of core proverbs. Like most proverbs, they tap the power of analogy. By invoking schemas that already exist (e.g., what the movie
Jaws
is like), the proverbs radically accelerate the learning process for people working on a brand-new movie.

Obviously, a good pitch is not synonymous with a good movie.
“Jaws
on a spaceship” could have turned into a terrible movie if it weren’t for the contributions of hundreds of talented people over a period of years. On the other hand, a bad pitch—a bad proverb—is plenty to ruin a movie. No director could save
“Terms of Endearment
on a spaceship.”

If high-concept pitches can have this power in the movie world—
an environment filled with forty times the normal density of egos—we should feel confident that we can harness the same power in our own environments.

Generative Analogies

Some analogies are so useful that they don’t merely shed light on a concept, they actually become platforms for novel thinking. For example, the metaphor of the brain as a computer has been central to the insights generated by cognitive psychologists during the past fifty years. It’s easier to define how a computer works than to define how the brain works. For this reason it can be fruitful for psychologists to use various, well-understood aspects of a computer—such as memory, buffers, or processors—as inspiration to locate similar functions in the brain.

Good metaphors are “generative.” The psychologist Donald Schon introduced this term to describe metaphors that generate “new perceptions, explanations, and inventions.” Many simple sticky ideas are actually generative metaphors in disguise. For example, Disney calls its employees “cast members.” This metaphor of employees as cast members in a theatrical production is communicated consistently throughout the organization:

  • Cast members don’t
    interview
    for a job, they
    audition
    for a
    role
    .

  • When they are walking around the park, they are
    onstage
    .

  • People visiting Disney are
    guests
    , not customers.

  • Jobs are
    performances;
    uniforms are
    costumes
    .

The theater metaphor is immensely
useful
for Disney employees. It is so useful that just by reading the last few paragraphs you can probably predict how cast members should behave in situations we haven’t discussed. For instance, you can probably guess that employees
are not allowed to be on break while in costume and in a public area. (An actor would never have a chat and a cigarette in mid-scene.) You might guess that street sweepers are evaluated on criteria other than the cleanliness of their sidewalks. Indeed, street sweepers are some of the most highly trained cast members, since their very visible public presence—coupled with the fact that they are clearly Disney employees—makes them an obvious target for customers’ questions about rides, parades, and restroom locations. Having them think of their role as performance, rather than maintenance, is a key part of the park’s success. “Employees as cast members” is a generative metaphor that has worked for Disney for more than fifty years.

Contrast Disney with Subway. Like Disney, Subway has created a metaphor for its frontline employees. They are “sandwich artists.” This metaphor is the evil twin of Disney’s “cast members.” It is utterly useless as a guide to how the employee should act. Disney expects its cast members to behave like actors, but Subway does not expect its counter help to behave like artists. The defining trait of an “artist” is individual expression. We wonder how long an employee would last at Subway if she exhibited a lot of individual expression—in dress, in interaction, in the presentation of sandwiches. No doubt Subway’s sandwich artists are trusted to place a handful of onions on a twelve-inch sub, and it’s true that this is a certain kind of liberty. But one suspects that the counter person’s “artistry” can’t extend to adding an extra slice of turkey.

The Power of Simplicity

Generative metaphors and proverbs both derive their power from a clever substitution: They substitute something easy to think about for something difficult. The proverb “A bird in hand is worth two in the bush” gives us a tangible, easily processed statement that we can use for guidance in complex, emotionally fraught situations. Generative metaphors perform a similar role. The “cast members” at Disney
might find it easier to tackle a new situation from the perspective of a hired actor than from their own unique individual perspective.

Proverbs are the Holy Grail of simplicity. Coming up with a short, compact phrase is easy. Anybody can do it. On the other hand, coming up with a profound compact phrase is incredibly difficult. What we’ve tried to show in this chapter is that the effort is worth it—that “finding the core,” and expressing it in the form of a compact idea, can be enduringly powerful.

UNEXPECTED

B
y FAA edict, a flight attendant must make a safety announcement before a passenger plane takes off. We’ve all heard it: where the exits are, what to do in case of a “sudden change in cabin pressure,” how to use your seat as a flotation device, and why you shouldn’t smoke in the lavatories (or tinker with the smoke alarm).

Flight-safety announcements might be labeled a tough message environment. No one cares about what’s being communicated. The flight attendant doesn’t care. The passengers don’t care. Filibusters are fascinating by comparison.

What if you were asked to make the safety announcement? Worse, what if you actually needed people to listen to you? How would you handle it?

A flight attendant named Karen Wood faced exactly this situation and solved it with creativity. On a flight from Dallas to San Diego, she made the following announcement:

If I could have your attention for a few moments, we sure would love to point out these safety features. If you haven’t been in an automobile since 1965, the proper way to fasten your seat belt is
to slide the flat end into the buckle. To unfasten, lift up on the buckle and it will release.

And as the song goes, there might be fifty ways to leave your lover, but there are only six ways to leave this aircraft: two forward exit doors, two over-wing removable window exits, and two aft exit doors. The location of each exit is clearly marked with signs overhead, as well as red and white disco lights along the floor of the aisle.

Made ya look!

It didn’t take long for passengers to tune into Wood’s comic spiel. When she wrapped up her announcement, scattered applause broke out. (And if a well-designed message can make people applaud for a safety announcement there’s hope for all of us.)

The first problem of communication is getting people’s attention. Some communicators have the authority to demand attention. Parents are good at this: “Bobby, look at me!” Most of the time, though, we can’t demand attention; we must attract it. This is a tougher challenge. People say, “You can’t make people pay attention,” and there is a commonsense ring to that. But wait a minute: That’s exactly what Karen Wood did. She made people pay attention, and she didn’t even need to raise her voice.

The most basic way to get someone’s attention is this: Break a pattern. Humans adapt incredibly quickly to consistent patterns. Consistent sensory stimulation makes us tune out: Think of the hum of an air conditioner, or traffic noise, or the smell of a candle, or the sight of a bookshelf. We may become consciously aware of these things only when something changes: The air conditioner shuts off. Your spouse rearranges the books.

Wood got people’s attention in a message-hostile environment by avoiding the same generic safety spiel that her passengers had heard many times. She told jokes, which not only got people’s attention but
kept it. But if
getting
attention had been Wood’s only concern, she wouldn’t have needed to be so entertaining. She could have gotten passengers’ attention just as easily by starting the announcement and then suddenly pausing in midsentence. Or switching to Russian for a few seconds.

Our brain is designed to be keenly aware of changes. Smart product designers are well aware of this tendency. They make sure that, when products require users to pay attention, something
changes
. Warning lights blink on and off because we would tune out a light that was constantly on. Old emergency sirens wailed in a two-note pattern, but modern sirens wail in a more complex pattern that’s even more attention-grabbing. Car alarms make diabolical use of our change sensitivity.

This chapter focuses on two essential questions:
How do I get people’s attention?
And, just as crucially,
How do I keep it?
We can’t succeed if our messages don’t break through the clutter to
get
people’s attention. Furthermore, our messages are usually complex enough that we won’t succeed if we can’t
keep
people’s attention.

To understand the answers to these two questions, we have to understand two essential emotions—surprise and interest—that are commonly provoked by naturally sticky ideas.

  • Surprise
    gets our attention. Some naturally sticky ideas propose surprising “facts”: The Great Wall of China is the only man-made structure visible from space! You use only 10 percent of your brain! You should drink eight glasses of water a day! Urban legends frequently contain surprising plot twists.

  • Interest
    keeps our attention. There are classes of sticky ideas that maintain our interest over time. Conspiracy theories keep people ravenously collecting new information. Gossip keeps us coming back to our friends for developments.

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