Read Gregor the Overlander - 1 Online

Authors: Suzanne Collins

Tags: #Juvenile Fiction, #Fiction, #General, #Family, #Mystery & Detective, #Siblings, #Fantasy, #Action & Adventure, #Brothers and sisters, #Animals, #Fantasy & Magic, #Missing persons

Gregor the Overlander - 1 (9 page)

Vikus and Luxa had listened to his protests. He thought he might have convinced Luxa --

she didn't have a very high opinion of him, anyway -- but Vikus was more persistent.

"How many Overlanders survive the fall to the Underland, do you suppose? I would guess a tenth. And how many survive the rats after that? Perhaps another tenth. So out of a thousand Overlanders, let us say ten survive. How passing strange is it that not only your father but you and your sister came alive to us," said Vikus.

"I guess it's kind of strange," admitted Gregor. "But I don't see why that makes me the warrior."

"You will when you better understand the prophecy," said Vikus. "Each person carries their own destiny. These walls tell of our destiny. And your destiny, Gregor, requires you to play a role in it."

"I don't know about this destiny thing," said Gregor. "I mean, my dad and Boots and I...

we all have the same laundry room and we landed somewhere pretty close to you, so I'm thinking it's more of a coincidence. I'd like to help, but you guys are probably going to have to wait a little longer for your warrior."

Vikus just smiled and said they would put it before the council in the morning. This morning. Now.

Despite all of his worries, and he had plenty, Gregor couldn't deny a feeling of giddy happiness that shot through him periodically. His dad was alive! Almost instantly another wave of anxiety would rush over him. "Yeah, he's alive but imprisoned by rats!" Still, his grandma always said, "Where there's life, there's hope."

Boy, wouldn't his grandma love it if she knew he was talked about in a prophecy? But, of course, that wasn't him. That was some warrior guy who would hopefully make an appearance really soon and help him get his dad free.

That was his main goal now. How could he rescue his dad?

The curtain pulled open and Gregor squinted at the light. Mareth stood in the doorway.

The swelling in his face had gone down, but his bruises were going to be there for a while.

Gregor wondered if the guard was still angry with him, but Mareth sounded calm.

"Gregor the Overlander, the council requests your presence," he said. "If you make haste, you may wash and eat first."

"Okay," said Gregor. He started to rise and realized Boots's head was cradled on his arm.

He eased himself up without waking her. "What about Boots?"

"She may sleep on," said Mareth. "Dulcet will watch over her."

Gregor bathed quickly and dressed in fresh clothes. Mareth led him to a small room where a meal was laid out, then stood watch at the door. "Hey, Mareth," he said, drawing the guard's attention. "How is everybody? I mean, Perdita and the bats? Are they okay?"

"Perdita has woken finally. The bats will mend," said Mareth evenly.

"Oh, that's great!" said Gregor with relief. After his father's situation, the thing pressing most on him had been the condition of the Underlanders.

He wolfed down bread, butter, and a mushroom omelette. He drank hot tea made of some sort of herb, and energy seemed to pour through him.

"Are you ready to face the council?" asked Mareth, seeing his empty plate.

"All set!" said Gregor, springing up. He felt better than he had since he had reached the Underland. News of his dad, the Underlanders' recovery, sleep, and food had revived him.

The council, a group of a dozen older Underlanders, had gathered at a round table in a room off the High Hall. Gregor saw Vikus and Solovet, who gave him an encouraging smile.

Luxa was also there, looking tired and defiant. Gregor bet she'd been chewed out for joining the rescue party last night. He was sure she hadn't acted one bit sorry.

Vikus introduced the people around the table. They all had funny-sounding names that Gregor immediately forgot. The council began to ask him questions. All kinds of things, like when he was born and did he know how to swim and what he did in the Overland. He couldn't figure out why a lot of the stuff was important. Did it really matter that his favorite color was green? But a couple of Underlanders were scribbling down every word he said like it was golden.

After a while, the council seemed to forget he was there, and they argued among themselves. He caught phrases like "a son of the sun" and "white water runs red" and knew they were talking about the prophecy.

"Excuse me," he finally broke in. "I guess Vikus didn't tell you, but I'm not the warrior.

Look, please, what I really need is for you guys to help me bring my dad home."

Everyone at the table stared at him for a moment and then began to talk with greater excitement. Now he kept hearing the words "follow his call."

Finally Vikus rapped on the table for order. "Members of the council, we must decide.

Here sits Gregor the Overlander. Who counts him the warrior of 'The Prophecy of Gray'?"

Ten of the twelve raised their hands. Luxa kept her hands on the table. Either she didn't think he was the warrior or she wasn't allowed to vote. Probably both.

"We believe you to be the warrior," said Vikus. "If you call us to help you regain your father, then we answer your call."

They were going to help him! Who cared why?

"Okay, great!" said Gregor. "Whatever it takes! I mean, believe whatever you want.

That's fine."

"We must begin the journey with all haste," said Vikus.

"I'm ready!" said Gregor eagerly. "Let me just get Boots and we can go."

"Ah, yes, the baby," said Solovet. And another round of arguments ensued.

"Wait!" shouted Vikus. "This costs much time. Gregor, we do not know that the prophecy includes your sister."

"What?" said Gregor. He couldn't remember the prophecy very well. He had to ask Vikus if he could get in the room and read it again.

"The prophecy mentions twelve beings. Only two are described as Overlanders. You and your father fill that number," said Solovet.

"The prophecy also speaks of one lost. That one may be your father, in which case Boots is the second Overlander. But it may also be a rat," said Vikus. "The journey will be difficult.

The prophecy warns that four of the twelve will lose life. It may be wisest to leave Boots here."

From around the table came a general murmur of assent.

Gregor's head began to swim.

Leave Boots? Leave her here in Regalia with the Underlanders? He couldn't do that! It wasn't that he thought they'd mistreat her. But she'd be so lonely, and what if he and his dad didn't make it back? She'd never get home. Still, he knew how vicious the rats were. And they would be hunting him. To the last rat.

He didn't know what to do. He looked at the set faces and thought the Underlanders had already decided to split them up.

"Stay together!" Wasn't that what his mom always told him when he took his sisters out?

"Stay together!"

Then he noticed Luxa was avoiding his gaze. She had intertwined her fingers on the stone table before her and was staring at them tensely. "What would you do if it were your sister, Luxa?" he asked. The room got very quiet. He could tell the council didn't want to hear her opinion.

"I have no sister, Overlander," said Luxa.

Gregor felt disappointed. He heard a murmur of approval from some of the council members. Luxa's eyes flashed around the table and she scowled. "But if I did, and I were you,"

she said passionately, "I would never take my eyes off her!"

He said, "Thank you," but he didn't think she could hear him in the loud round of objections that poured from the council. He raised his voice. "If Boots doesn't go, I don't go!"

The room was in an uproar when a bat veered through the doorway and crashed onto the table, silencing everyone. A ghostly woman slumped over the bat, pressing her hands to her chest to stem the flow of blood. One of the bat's wings folded in, but the other extended at an awkward angle, clearly broken.

"Anchel is dead. Daphne is dead. The rats found Shed, Fangor. King Gorger has launched his armies. They come for us," gasped the woman.

Vikus caught the woman as she collapsed. "How many, Keeda?" he asked.

CHAPTER 12

"Sound the alarm!" shouted Vikus, and the place exploded in frantic activity. Horns began blowing, people rushed in and out, bats swooped in for orders and disappeared again without taking the time to land.

Everyone ignored Gregor as they shifted into emergency mode. He wanted to ask Vikus what was going on, but the old man stood in the High Hall in a blur of bat wings giving commands.

Gregor went out on the balcony and could see Regalia swarming like a beehive. Many rats were coming. The Underlanders were going into defense mode. Suddenly he realized they were at war.

The terrifying thought -- and the height of the balcony -- made Gregor light-headed. As he stumbled back inside, a strong hand caught his arm. "Gregor the Overlander, prepare yourself, for we leave shortly," said Vikus.

"For where? Where are we gong?" asked Gregor.

"To rescue your father," said Vikus.

"Now? We can go with the rats attacking?" said Gregor. "I mean, there's a war starting,-

right?"

"Not any war. We believe it is the war foretold in 'The Prophecy of Gray.' The one that may bring about the complete annihilation of our people," said Vikus. "Pursuing the quest for your father is our best hope of surviving it," said Vikus.

"I can take Boots, right?" asked Gregor. "I mean, I'm taking her," he corrected himself.

"Yes, Boots shall come," said Vikus.

"What should I do? You said to prepare myself," asked Gregor.

Vikus thought for a second and called Mareth over. "Take him to the museum, let him choose whatever he thinks may aid him on the journey. Ah, here is the delegation from Troy!"

said Vikus. He stepped into another storm of wings.

Gregor ran after Mareth, who had sprinted for the door. Three staircases and several halls later they arrived at a large chamber filled with loaded shelves.

"Here is that which has fallen from the Overland. Remember what you choose you must carry," instructed Mareth, thrusting a leather bag with a drawstring into his hands.

The shelves were filled with everything from baseballs to car tires. Gregor wished he had time to go through the stuff more carefully; some of it must have been hundreds of years old. But time was a luxury he didn't have. He tried to focus.

What could he take that would help on the trip? What did he need most in the Underland?

Light!

He found a flashlight in working condition and collected batteries from every electrical thing he could find.

Something else caught his eye. It was a hard hat like construction workers wore. There was a built-in light on the front, so they could see in the inky tunnels beneath New York City. He grabbed the hat and crammed it on his head.

"We must go!" ordered Mareth. "We must get your sister and take flight!"

Gregor turned to follow him and then he saw it.

Root beer! An honest-to-goodness, unopened, only slightly dented can of root beer. It looked pretty new. He knew it was an extravagance, that he should only take essentials, but he had to have it. It was his favorite drink, plus it made him think of home. He stuffed the can in his bag.

The nursery was nearby. Gregor ran in and saw Boots sitting happily among three Underlander toddlers having a tea party. For a second, he almost changed his mind and left her there. Wouldn't she be safer here in the palace? But then he remembered the palace would soon be under siege by rats. Gregor knew he couldn't leave her to face that alone. Whatever happened, they would stay together.

Dulcet quickly helped Gregor into a backpack and slid Boots inside. She fastened a small bundle to the base of the backpack. "Catch cloths," she said. "A few toys and some treats."

"Thanks," said Gregor, grateful someone had thought of the practical side of traveling with Boots.

"Fare you well, sweet Boots," said Dulcet. She kissed the baby's cheek.

"Bye-bye, Dul-cee," said Boots. "See you soon!"

That was what they always parted with at Gregor's house. Don't worry. I'll be back. I'll see you soon.

"Yes, I will see you soon," said Dulcet, but her eyes filled with tears.

"Take care, Dulcet," said Gregor, giving her hand an awkward shake.

"Fly you high, Gregor the Overlander," she said.

In the High Hall, the mission was readying for departure. Several bats had lit on the ground and were being loaded with supplies.

Gregor saw Henry hugging a painfully thin teenage girl good-bye. She was weeping uncontrollably despite his attempts to comfort her.

"The dreams, brother," she sobbed, "they have worsened. Some terrible evil awaits you."

"Do not distress yourself, Nerissa, I have no plans to die," said Henry soothingly.

"There are evils beyond death," said his sister. "Fly you high, Henry. Fly you high." They embraced, and Henry swung up onto his velvety black bat.

Gregor watched nervously as the girl came his way. He could never think of the right things to say when people cried. But she had pulled herself together by the time she'd reached him. She held out a small roll of paper. "For you, Overlander," she said. "Fly you high." And before he could answer, she had moved away, leaning on the wall for support.

He opened the paper, which wasn't paper but some sort of dried animal skin, and saw that

"The Prophecy of Gray" had been carefully written upon it. "That's so weird," thought Gregor.

He had been wishing he could read it again to maybe figure more of it out. He had meant to ask Vikus but had forgotten in the rush. "How did she know I wanted this?" he murmured to Boots.

"Nerissa knows many things. She has the gift," said a boy mounting a golden bat beside him. On second glance, Gregor realized it was Luxa, but her hair had been cropped off close to her head.

"What happened to your hair?" asked Gregor, stuffing the prophecy in his pocket.

"Long locks are dangerous in battle," said Luxa carelessly.

"That's too bad, I mean -- it looks good short, too," said Gregor quickly.

Luxa burst out laughing. "Gregor the Overlander, think you my beauty is of any matter in such times?"

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