Read Forever Young The Beginning Online

Authors: Gerald Simpkins

Tags: #paranormal romance, #historical romance, #vampire romance, #vampire action, #paranormal adventure, #paranormal action, #vampire paranormal, #vampire adventure, #romantic historical fiction, #romantic paranormal action, #romantic vampire action adventure, #vampire historical romance

Forever Young The Beginning (93 page)

Brought over:
To become a vampire.

Crossing over:
To become a vampire.

Edwards and Milliken
Bank:
Bank in London owned in part by
Robert Milliken, vampire and judge on Supreme Council.

Eye lights:
A term used to instruct candidates who are being
brought over to become vampires regarding the control of the
tendencies of vampire eyes to glow when emotions are stirred,
whether passion or anger. A candidate is properly mentored when he
or she is taught to ‘control their eye lights’.

Generational move:
Once every twenty years or so, successful Adept
vampires move and change their names so that no humans can come to
realize that they never age.

Imprinting:
The three week long process of body and physiology
and mental changes that a vampire undergoes after being brought
over. During this period, permanent characteristics are forever
imprinted on the candidate. Physical characteristics such as length
of hair and nails are permanently established. Ambidexterity can be
easily accomplished during this period, as well as a tendency to
excel at various things whether linguistics, music, hand to hand
combat, weapons mastery, etc. Also a refinement of touch is far
easier to learn at this time, such as how to handle delicate things
without causing damage in spite of having far greater
strength.

Even such minor things as how one’s
breath will smell, the length of their hair, their nails, how to
control the acuity of their hearing, and control of their tendency
for their eyes to glow are mastered during this three weeks if the
candidate is properly mentored.

The length of time one can be without
blood will be set during this period as well as how much daylight
they can tolerate. This in turn helps the candidate to be far
better able to endure pain of all kinds as well as control their
thirst.

Imprint:
The act of imprinting, or the sum of the
characteristics achieved due to imprinting.

Liechtenstein Trade
Guild:
The building in Liechtenstein where
the Supreme Council meets, disguised as a trade guild to deceive
humans.

Rogues:
Vampires that may or may not be Adepts, but who do feed on
humans.

Sensitivity and touch
control:
This training is necessary for
well mentored Adept vampires to mix well in human company. It
teaches the vampire to have a delicate touch and to be able to
control their great strength at all times. One common method of
teaching this is to toss eggs back and forth rapidly without
breaking them. This is another vital trait for vampires who would
successfully mix with humans in human society.

Supreme Council
(or ‘
Council
’):
The nine Adept vampire judges who hand down life or death
decisions regarding vampires who have done things causing humans to
become knowledgeable regarding vampires and their existence. This
can include death warrants being issued for humans who will try to
make known the existence of vampires.

Wig generation:
Describes a period of time that spans
approximately twenty years. This is when a vampire living in the
same country as before should wear a wig when in public in case he
or she meets someone whom they used to know before they changed
their name. This is done to prevent an older human from recognizing
them and wondering why they have not aged at all.

 

 

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