Read Fantasy in Death Online

Authors: J. D. Robb

Tags: #Fiction, #Mystery & Detective, #Women Sleuths, #Detective and mystery stories, #Action & Adventure, #Suspense, #Thriller, #Policewomen, #Adventure, #Dallas; Eve (Fictitious Character)

Fantasy in Death (22 page)

Considering, she opened the panel for the elevator and ordered Roarke’s weapons room. She used the palm plate, keyed in her code, and stepped into a museum of combat. Display after display held what man had used again man, or beast, over centuries. To kill, to defend, for land, for money, for love, for country, for gods. It seemed people could always find some new way to end each other, and some handy excuse for the blood.

From ancient sharpened points, to silver swords with jeweled hilts, from crude and clumsy muskets that used powder and ball to rip steel into flesh, to the sleek, balanced automatics that could wage a storm of steel with a twitch of a finger. Lances, maces that looked like iron balls studded with dragon’s teeth, the long-ranged blasters of the Urban Wars, the razor-thin stiletto and the two-headed axe all spoke of the violent history of her species, and very likely its future.

She found studying them, seeing so many killing tools in one space, both fascinating and disturbing.

She opened a case, selected a broadsword. Good weight, she decided, good grip. Satisfied, she stepped out and reengaged the security.

“Is there a problem?” Summerset demanded as he seemed to eke out of the shadows.

Eve gave herself points for not jolting, smiled instead as she leaned on the sword. “Why do you ask?”

“The weapons aren’t to leave the display.”

“Gee, maybe you should call a cop.”

The long, cool stare he gave her was as derisive as a sniff. “What you have there is very valuable.”

“Which is why I’m not poking you with it. I might hit the stick up your ass and break the tip. Don’t worry. Roarke’s the one who’s going to be using it.”

“I expect it to be returned to the display in the exact condition it was in when you removed it.”

“Yeah, yeah, blah blah.” She stepped back on the elevator, and couldn’t resist tapping the flat of the blade to her forehead in a quick, sarcastic salute before the doors closed.

“I’d better not be stitching someone up tonight,” Summerset muttered.

Eve stepped out in her office, walked over to Roarke’s. “Hey.”

He made a humming sound, and continued to work his comp.

“Can you come in here a minute?”

“In five,” he said.

While she waited she went to her own comp, ran a reenactment of the murder using a figure representing each of the partners in height, weight, reach.

“What do you need?” Roarke asked her. “And why do you have that sword?”

“I’m trying to figure how it went down. So...” She stepped into the center of the room, and imagining Summerset’s horror, tossed the sword to Roarke. “Come at me.”

“You want me to attack you with a broadsword?”

“We’ll start with that version.”

“No.”

“Why not?”

“I’m not going to go at you with a bloody sword.”

“Well, for God’s sake, I don’t want you to whack me with it. I don’t want it to be a
bloody
sword. Demonstration purposes only. You’re the killer.” She pointed at him. “I’m the vic.” And tapped her chest. “Now you’ve got that big, sharp, shiny sword, and I’ve got some useless holoweapon, so wouldn’t you just—”

She broke off as he took one quick step forward, and had the flat of the blade an inch from her throat.

“Yeah, like that. And see, my instinctive reaction to that move would be to bring my useless weapon up like this.” She moved slow, to block, shoving the sword aside. “The thing is, the gash was on his other arm. Vic’s right-handed, so logic says he’d have the useless holo-weapon in his dominant hand. The wrenched shoulder’s on that side, but Morris said it’s the kind of injury you’d get from over-rotating.”

“Maybe, in surprised defense, he brought his other arm up.”

“Yeah, but, see, if he did, the gash is just wrong.” She demonstrated again. “Logic again says the wound should go across, not up and down. Besides, if you had a big, long sword, and I didn’t, wouldn’t you just ram it into me? You’ve got the advantage of reach.”

“I would, yes. Get it done.”

“But it didn’t just get done. Bruises on the arms and legs. See, if we’re fighting. Put it down a minute.” When he had she gave him a finger curl. “Come at me.”

She blocked, pivoted. He blocked her side kick.

“See, we’re fairly even here, and if we meant it, I’m going to get some bruises where I either land a blow or block, or you block me. But you’re not going to block me with your arm when you’ve got that big sword.”

She held up a hand for peace. “I ran some reenactment. They just don’t play out logically.”

“We argue, it gets physical,” he suggested. “I lose my head, grab the sword, and take yours.”

“If it went down that way, why is the sword there in the first place?” She paced away, frowned at her murder board again. “If it went down that way, why isn’t the disc logged out? Why was it timed so the killer arrived after the droid shut down? And why did the killer evade building security on the way in?”

“Might be coincidence.”

“One might be a coincidence.” Hands on her hips, she turned back. “Put them together it’s a pattern.”

“Well, I’m forced to agree with you. So we’ve had our fight. What do you do when I pick up the sword?”

“I say, what the fuck are you doing?”

“Or words to that effect,” Roarke agreed. “And when I come at you?”

“I run, or at least try to get the hell out of the way of the really sharp point.”

“And, you’d run, one would think, for the door.”

“If the game’s still up, he might’ve been disoriented.”

“True enough.” As she did, Roarke tried to see it, to put himself into it. “Then wouldn’t you do one of two things—use the game, the holo-features for cover? Attempt to hide. Or call for the game to end, then try for the door.”

“Yeah. But the body was well inside the room, nearly center, and facing—so to speak—away from the door.” She huffed out a breath. “It skirts all around the edges of logical. I can’t make it work in my head.

I can’t see the steps. Maybe there were two people. Mira believes there might’ve been.”

She tilted her head at the reconstruction she’d paused on-screen. Maybe she needed to add another figure. “The killer and the planner. If so, he still had to know and trust both of them to let them into that room during game play. The game was too important for him to let anyone he didn’t know, anyone who wasn’t involved get a sneak peek.”

“It depresses me to say it, but maybe it was the lot of them. All three.”

“Possible.” She’d circled around that herself. “I can’t figure why all three of them would want him dead, but possible. Two to do the job, one to stay back and cover for the other two.”

She paced away again. “I can’t find anything in the business that indicates there was any trouble, anything that makes me think he might’ve been throwing his weight around or threatening to walk away, or anything else that relates specifically to the partnership that comes up motive.”

“So it was personal.”

“I think it was, yeah.” That, she mused, was the one element that kept repeating for her. “Personal could’ve come out of the partnership, the business. They practically lived together in that place. Worked together, played together. The only one in a semi-serious outside relationship was Bart. Need to talk to her again. The girlfriend,” Eve added.

She turned back to Roarke. “Are you up for a game?”

“Will I need my sword?”

“Ha.” She gestured toward the broadsword. “Bring that one, too.”

“Ha,” he echoed.

“I want to run the two scenarios you culled out.” She retrieved the disc. “From the level he started.” They moved into the elevator. “Solo play,” she decided when Roarke ordered the holo-room. “Let’s replay as close as possible to what he might’ve done.”

“Question. Why does what he was playing matter?”

“Because I can’t see it.” And that, she had to admit, was a pisser. “I can’t make it work no matter how many ways I play it out. The injuries, the timing, the entry and exit by the killer. Every time I get one part of it solid, another part goes to goo in my fingers. Something’s missing. I could bring the three of them in,” she said as they stepped out again. “Pressure them some, try playing one against the other. Maybe I’d crack it. Or maybe I’d shore up whoever did it—because something’s missing and I don’t have it to use. Whoever did it would know that. Right now they think they’re clear, and maybe, just maybe, the killer relaxes and makes a mistake. If I push when I can’t see it, a mistake’s more likely.

“You play the first one, Bart’s character menu.”

“All right.”

“They could do it again.”

He paused, looked back at her. “Why? If it was specific toward Bart, why again?”

“Because it worked. Gaming can be a kind of addiction. It’s what they do—what the killer does—all day, one way or the other. It’s what feeds them, what excites them, what gives them purpose and pleasure. Higher stakes once you’ve killed. A new level. Some gamers start skipping the lower levels—like Bart did—once they nail them. It’s a little boring, right?”

“Yes. Yes, you’re right.”

“It’s hard to go back to the simple stuff once you’ve proven yourself. Not just the kill, like we were talking about before. But the challenge. More, if it is one of them—say just one of them—they’re close, they’re tight. Day in and day out. One little slip, something said or done that makes the others wonder. Good excuse to do it again. You’re just protecting yourself.”

“The murder of another partner would increase your focus on the two remaining,” Roarke pointed out.

“True gamers juice on the risk, the challenge. Right? They want the buzz. Maybe need that buzz.”

“You believe the killer’s playing against you now.”

“Yeah, at least on one level. And the ego’s saying hey, I’m better than she is.”

“The ego would be wrong,” Roarke commented.

She tucked her thumbs in her front pockets as he inserted the copy of the game into the holo-unit. “Since I feel like I’m spinning my wheels, I’ll take the confidence booster.”

“You’re not spinning anything. A day ago, I wouldn’t have believed one or more of his friends would plot his death. But you’ve picked it all apart and laid it back out so that there’s simply no other answer. To my mind, that puts you well ahead in this game.”

“I wish I was wrong.”

“For my sake, or Bart’s?”

“Both.”

“Don’t wish it,” he told her. “Just win.”

He programmed Quest-1, level four, and requested the last run by Bart on the copy.

“I’ll take the sword,” Eve said, and kept it by her side as the room shimmered into a forest glade where silver beams of sunlight streamed through tall trees in full leaf.

Roarke wore a brown tunic, rough trousers, knee boots. His sword was sheathed at his side, and on his back was a quiver of silver-tipped arrows and a golden bow.

She couldn’t have said why the costume suited him, but understood he looked both heroic and dangerous.

Out of the shadows and into the gilded stream of light came a white buck. “What’s the play?” she asked him. “This world is under the enchantment of a wicked sorceress who’s imprisoned the king and his beautiful and tempestuous daughter.” As he spoke, he sidestepped into the cover of trees, but didn’t approach the buck.

“I’m the apprentice of the wizard she killed to cast her evil spell. Before he died, he told me I must complete seven tasks of valor, collect seven treasures. Only then would I be ready to face the sorceress and free the king and his daughter.”

He glanced back where she stood in the observation circle. “The white hind is classic quest symbolism, and in this case how my master, the wizard is able to guide me.”

“Okay then.” The hind leaped, began to race through the trees. Roarke followed. She watched, and the sunlight died into dark and storm. The rain that pelted down was red as fire, and sizzled like flames on the ground.

And watched as the yellow eyes that peered out of the torrent became skulking black forms, and as the forms became a pack of huge wolves that circled him.

The sword hissed as he pulled it from its sheath, and whistled as he swung and struck. He battled fang and claw, spilled blood and shed it. And to her surprise, shot flames from his hand. “Fairly frosty,” she murmured, when the wolves lay smoking on the ground. “Every level you win awards you with a bit more magic,” he explained. An arrow whistled by his head. He said, “Bugger it,” and dove for cover. At the end of forty minutes, he’d completed the level and was well into the next where he was currently tasked with crossing a chasm to a cave guarded by a dragon.

“Okay, that’s time.”

“I’m just getting started.”

“You can slay the dragon next time. You’re past Bart’s game time.”

He gave the cave a glance of regret before ordering game end.

“No sword fights,” she commented.

“What do you call that bit with the wolves?”

“Man against dog. The fireballs were interesting. Fire burns. He had burns, but... I’ll take the second one. Usurper, right? What’s the story?”

“You’re the right-wise king—make that queen in your case—of Juno. When you were only a child your family was slaughtered by the machinations of your uncle, who desired the throne, and by the hand of his henchman, Lord Manx. Only you survived, and were secreted away by loyalists. You’ve been at war all your life, trained in that art. You fight to avenge your family, to regain your throne from the man who ordered their deaths and has for two decades raped the land, oppressed your people. At this level, you’ve taken back the castle, but the uncle, being a coward, of course, escaped. The castle is now under siege, and the man you love is defending it. To get to him, and bring your reinforcements, you must fight your way through, and at last meet Manx in battle.”

“I bet we’re outnumbered.”

“Naturally, you’d have already given your St. Crispin’s Day speech.”

“My what?”

“We’ll discuss
Henry V
later. You’d like it. Ready?”

“You bet.”

She wore light battle armor and sturdy boots. And God help her, she was on a horse.

“Shouldn’t I know how to ride this thing before I... ride this thing?”

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