Dogfight: How Apple and Google Went to War and Started a Revolution (6 page)

One of the most obvious manifestations of Jobs’s obsession with secrecy was the growth of lockdown areas all over campus—places that those not working on the iPhone could no longer go. “Each building is split in half, and there is this corridor that runs through the middle of them with common areas, and after one weekend they just put doors around the common areas so that if you were not on the project, and you were used to using that space, it was now off-limits,” Grignon said. “Steve loved this stuff. He loved to set up division. But it was a big ‘fuck you’ to the people who couldn’t get in. Everyone knows who the rock stars are in a company, and when you start to see them all slowly get plucked out of your area and put in a big room behind glass doors that you don’t have access to, it feels bad.”

Even people within the iPhone project itself couldn’t talk to one another. Engineers designing the iPhone’s electronics weren’t allowed to see the software it would run. When they needed software to test the electronics, they were given proxy code, not the real thing. If you were working on the software, you used a simulator to test hardware performance.

And no one outside Jobs’s inner circle was allowed into chief designer Jony Ive’s wing on the first floor of Building 2. The security surrounding Ive’s prototypes was so tight that employees believed the badge reader called security if you tried to badge in and weren’t authorized. “It was weird, because it wasn’t like you could avoid going by it. It was right off the lobby, behind a big metal door. Every now and then you’d see the door open and you’d try to look in and see, but you never tried to do more than that,” said an engineer whose first job out of college was working on the iPhone. Forstall said during his testimony that some labs required you to “badge in” four times.

The four months leading up to announcement day were particularly rough, Grignon said. Screaming matches broke out routinely in the hallways. Engineers, frazzled from all-night coding sessions, quit, only to rejoin days later after catching up on their sleep. Forstall’s chief of staff, Kim Vorath, slammed the door to her office so hard that the handle bent and locked her in; it took colleagues more than an hour and some well-placed whacks with an aluminum bat to free her. “We were all standing there watching it,” Grignon said. “Part of it was funny. But it was also one of those moments where you step back and realize how fucked-up it all is.”

*   *   *

To Grignon’s amazement and to that of many others in the audience, Jobs’s iPhone demo on January 9, 2007, was flawless. He started the show saying, “This is a day I have been waiting for two and a half years.” Then he regaled the audience with a myriad of tales about why consumers hated their cell phones. Then he solved all their problems—definitively. Virtually everyone in the audience had been expecting Jobs to announce a phone, yet they were still in awe.

He used the iPhone to play some music and watch a movie clip to show off the phone’s beautiful screen. He made a phone call to show off the phone’s reinvented address book and voice mail. He sent an email and a text, showing how easy it was to type on the phone’s touchscreen keyboard. He scrolled through a bunch of photos, showing how simple pinches and spreads of two fingers could make the pictures bigger or smaller. He navigated Amazon’s and
The New York Times
’ websites to show that the iPhone’s Internet browser was as good as the one on his computer. He found a Starbucks with Google Maps—and called the number from the stage—to show how it was impossible to get lost with an iPhone.

By the end, Grignon wasn’t just happy, he was drunk. He’d brought a flask of Scotch to calm his nerves. “And so there we were in the fifth row or something—engineers, managers, all of us—doing shots of Scotch after every segment of the demo. There were about five or six of us, and after each piece of the demo, the person who was responsible for that portion did a shot. When the finale came—and it worked along with everything before it, we all just drained the flask. It was the best demo any of us had ever seen. And the rest of the day turned out to be just a shit show for the entire iPhone team. We just spent the entire rest of the day drinking in the city. It was just a mess, but it was great.”

2

The iPhone Is Good. Android Will Be Better.

For all its fame and notoriety, Silicon Valley, as a place, isn’t much of a tourist attraction. There is no sign or Walk of Fame as in Hollywood. There isn’t an address, such as Wall Street, where the New York Stock Exchange has been for 150 years. It is just a slew of office parks sprawling thirty miles southeast from the San Francisco Airport to San Jose.

But a visual encapsulation of the Valley’s brilliant, driven, and zany gestalt
does
exist. You just have to know someone at Google to go see it. Located thirty-five miles southeast of San Francisco next to Highway 101 in Mountain View, Google’s sprawling campus resembles few other corporate facilities in the world. The company started in a Stanford University dorm room in 1998 and has in fifteen years grown into one of the most important and powerful companies in the world. Google now controls more than sixty-five buildings in Mountain View and employs a third of its roughly fifty-five thousand workers there. Size hasn’t made Google slow or stuffy. Visual signs of its unconventional approach to problem solving remain everywhere. Googlers on red, green, and blue bicycles and motorized scooters zip from building to building. A fifteen-foot-high replica of a T. rex named Stan presides over the main outdoor lunch patio. A few feet away is a replica of SpaceShipOne, Burt Rutan’s first manned private spaceship in 2004. Many lobbies have pianos and vibrating massage chairs; and many restrooms have heated Japanese toilet seats—an odd experience on a hot day when the person before you has forgotten to turn the heater off. Google uses so many solar panels for power that it ranks as one of the largest corporate solar installations in the world. Meanwhile, an entire fleet of Wi-Fi-enabled commuter buses run to and from San Francisco, Berkeley/Oakland, and San Jose. They not only encourage employees to conserve gas by not driving, but they allow Google to tap into a bigger population of potential employees. Food and drink everywhere on campus are free.

It feels like a college campus, and that’s exactly how it’s supposed to feel. The source of Google’s success has been the quality of the engineers it hires out of top colleges. Rather than make them feel as if they’ve just joined the marines—as other corporations might—Google wants to keep them feeling that they’ve never left school so that they stay creatively wide-eyed. The campus has a swimming pool, gyms, a convenience store, a day-care center, a place to get haircuts, and drop-off dry cleaning. Almost every building has a laundry room. One summer back in 2004 a bunch of summer interns tried to live at Google rather than search for housing. They slept on couches and ran their whole lives out of the Googleplex until they were told they were violating the fire code.

“We made an explicit decision to keep the buildings crowded,” Google executive chairman and former CEO Eric Schmidt told me back then. “There’s kind of a certain amount of noise that kind of gets everybody to work and gets them excited. It’s really based on how computer-science graduate schools work. If you go to a graduate school, like go to the Stanford Computer Science building, you’ll see two, three, or even four in an office. That model is one which is very familiar to our programmers and for us because we were all in those offices too, and we know it’s a very productive environment.”

Over the years these perks and oddities have been so widely imitated by other corporations that it is now impossible to explain Silicon Valley
without
mentioning them. Google’s company bus fleet is arguably driving an entire reconfiguration of work-life patterns in the Bay Area. Most big Silicon Valley companies now offer such buses. The one downside of working in Silicon Valley after college used to be living in suburban Mountain View, Palo Alto, or Sunnyvale. City life in San Francisco wasn’t worth the more than two hours of driving it required to live there. Google’s buses, which all have Wi-Fi, make those commutes not only tolerable but some of the most productive hours of the day. So many high-tech workers now live in San Francisco that some of the newest technology companies have followed them. A decade ago companies such as Zynga and Twitter would have automatically located in Silicon Valley. When they started more than six years ago, they located in San Francisco. Benchmark Capital, a top venture capital firm, just opened its first office in their neighborhood too.

All this has made Google a rigorous yet chaotic place to work. Especially back in 2005 there were often dozens of engineering projects going at the same time. Many of them had conflicting ambitions. And some were so secret that only a handful of top executives knew about them. The most secret and ambitious of these was Google’s own smartphone effort—the Android project. Tucked in a first-floor corner of Google’s Building 44, surrounded by Google ad reps, its four dozen engineers thought that they too were on track to deliver a revolutionary device that would change the mobile phone industry forever. By January 2007, they’d all worked sixty-to-eighty-hour weeks for fifteen months—some for more than two years—writing and testing code, negotiating software licenses, and flying all over the world to find the right parts, suppliers, and manufacturers. They had been working with prototypes for six months and had planned a launch by the end of the year … until Jobs took the stage to unveil the iPhone.

*   *   *

Chris DeSalvo’s reaction to the iPhone was immediate and visceral. “As a consumer I was blown away. I wanted one immediately. But as a Google engineer, I thought, ‘We’re going to have to start over.’”

For most of Silicon Valley—including most of Google—the iPhone’s unveiling was something to celebrate. Jobs had once again done the impossible. Four years before he’d talked an intransigent music industry into letting him put their catalog on iTunes for ninety-nine cents a song. Now he had convinced a wireless carrier to let him build a revolutionary smartphone. But for the Google Android team, the iPhone was a kick in the stomach. “What we had suddenly looked just so … nineties,” DeSalvo said. “It’s just one of those things that are obvious when you see it.”

DeSalvo wasn’t prone to panic. Like many veteran engineers in the Valley, laconic would be a good description of his personality. He’s an expert sailor who had just returned from taking his family on a three-week excursion in Indonesia. He’d been writing software for two decades, first for video-game developers, then for Apple, and by 2000 for a start-up called Danger. There were few software-development issues he hadn’t encountered. After joining Google and the Android team in Mountain View at the end of 2005 and spending a year writing thousands of lines of code out of a utility closet (he likes writing code in silence), he’d moved to Chapel Hill, North Carolina, the week before to help the team integrate a recent acquisition. But as he watched Jobs’s presentation from a run-down office above a T-shirt shop there, he knew his boss, Andy Rubin, would be thinking the same thing he was. He and Rubin had worked together for most of the previous seven years, when DeSalvo had been an engineer at Danger, Rubin’s first start-up. Rubin was one of the most competitive people DeSalvo knew. Rubin was not about to release a product that suddenly looked so dated.

Six hundred miles away in Las Vegas, on his way to a meeting with one of the myriad handset makers and carriers that descend on the city for the Consumer Electronics Show, Rubin reacted exactly as DeSalvo predicted. He was so astonished by what Jobs was unveiling that, on his way to a meeting, he had his driver pull over so that he could finish watching the webcast. “Holy crap,” he said to one of his colleagues in the car. “I guess we’re not going to ship
that
phone.”

What the Android team had been working on, a phone code-named Sooner, sported software that was arguably
more
revolutionary than what had just been revealed in the iPhone. In addition to having a full Internet browser, and running all of Google’s great web applications, such as search, Maps, and YouTube, the software was designed not just to run on Sooner, but on any smartphone, tablet, or other portable device not yet conceived. It would never need to be tethered to a laptop or desktop. It would allow multiple applications to run at the same time, and it would easily connect to an online store of other applications that Google would seed and encourage. By contrast, the iPhone needed to connect to iTunes regularly, it wouldn’t run more than one application at a time, and in the beginning it had no plans to allow anything resembling an application store.

However, the Sooner phone was ugly. It looked like a BlackBerry, with a traditional keyboard and a small screen that wasn’t touch-enabled. Rubin and his team, along with partners HTC and T-Mobile, believed consumers would care more about the great software it contained than its looks. This was conventional wisdom back then. Revolutionary phone designs rarely succeeded. The Nokia N-Gage, which in 2003 tried to combine a gaming system with a phone and email device, often gets mentioned here. RIM had become one of the dominant smartphone makers on the planet by making BlackBerry’s unadorned functionality one of its main selling points: you got a phone, an incredible keyboard, secure email, all in one indestructible package.

The iPhone, in contrast, was not only cool looking, but it used those cool looks to create entirely new ways to interact with a phone—ways that Android engineers either hadn’t thought possible or had considered too risky. By using a virtual keyboard and replacing most real buttons with software-generated buttons on a big touchscreen, every application could now have its own unique set of controls. Play, Pause, and Stop buttons only appeared if you were listening to music or watching video. When you went to type a web address into the browser, the keyboard appeared, but it disappeared when you hit Enter. Without the physical keyboard taking up half the phone, the iPhone had a screen twice the size of virtually every other phone on the market. It all worked the same way whether the user held the phone in portrait or landscape mode. Apple had installed an accelerometer to use gravity to tell the phone how to orient the screen.

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