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Authors: Chris Crawford
Chris Crawford
Chris Crawford on Interactive Storytelling
Chris Crawford
Copyright © 2005 by Chris Crawford
Published by New Riders. For information on New Riders Games books, contact:
New Riders
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New Riders is an imprint of Peachpit, a division of Pearson Education
Acquisitions Editor: Wendy Sharp
Development/Copy Editor: Lisa M. Lord
Production Coordinator: Andrei Pasternak
Technical Reviewers: Mark Barrett, Aria Danika
Compositor: Amy Hassos
Indexer: Lynne M. Grimes/Interactive Composition Corporation Cover Design: Charlene Charles Will
Cover Illustration: Andrei Pasternak
Interior Design: Mimi Heft
Notice of Rights
All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. For information on getting permission for reprints and excerpts, contact
[email protected]
.
Notice of Liability
The information in this book is distributed on an “As Is” basis, without warranty. While every precaution has been taken in the preparation of the book, neither the author nor Peachpit Press shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the instructions contained in this book or by the computer software and hardware products described in it.
Trademarks
Throughout this book, trademarks are used. Rather than put a trademark symbol in every occurrence of a trademarked name, we state that we are using the names in an editorial fashion only and to the benefit of the trademark owner with no intention of infringement of the trademark. Some of the methods, systems, and algorithms described in this work are covered under U.S. Patents #5,604,855 (Feb. 18, 1997) and #5,805,784 (Sep. 8, 1998).
ISBN 0-321-27890-9
9 8 7 6 5 4 3 2
Printed and bound in the United States of America
I dedicate this book to my long-suffering wife Kathy, who has supported me emotionally and financially for thirteen years as I have worked on interactive storytelling, patiently enduring my endless promises that “commercialization is just around the corner.”
My thanks go to Laura Mixon for serving as sounding board, mother confessor, critic, and fellow explorer as I have groped through the complexities of interactive storytelling. Thanks also to Dave Walker for his many contributions to the development of the Erasmatron technology, both technical and artistic.
Lisa Lord, Mark Barrett, and Aria Danika struggled through the morass of my verbosities and helped me clean up the mess, de-polysyllabic-ize my vocabulary, and actually make some sense. Linda Harrison, Stephanie Wall, Wendy Sharp, and Andrei Pasternak provided top cover, bottom cover, and side cover for the project. The gestation period for this book, about 21 months, was the same as an elephant’s, and now we all know what an elephant pregnancy feels like.
Part I: From Story to Interactive Storytelling
Chapter 3
Interactive Storytelling
Chapter 4
Two Cultures, No Hits, No Runs
Part III: Strategies for Interactive Storytelling
Chapter 7
Simple Strategies That Don’t Work
Chapter 8
Environmental Strategies
Chapter 9
Data-Driven Strategies
Chapter 10
Language-Based Strategies
Part IV: Core Technologies for Interactive Storytelling
Chapter 14
HistoryBooks and Gossip
Chapter 16
Roles and Sequencing
Chapter 17
Development Environments
PART I From Story to Interactive Storytelling