Read A Jungle of Stars (1976) Online
Authors: Jack L. Chalker
"But we have space travel," Savage pointed out. "We've been on the moon and rockets--"
"Toys of no consequence," the creature responded. "It is the knowledge of how to bypass relativity that matters. The Hunter gave Earth the necessary equations to conquer space, and his people, the Kreb, caught him at it, as they had to. They caused a series of natural disasters that forced Earth's civilization virtually back to the caves, but saved its future. And they did something else: they expelled The Hunter from the Synthesis, and caused him to become what he is today: earthbound, material, and parasitic. The hatred he nurtures for this transcends all reason, and he will never allow any to reach Synthesis again. He is the apostle of chaos."
"You're saying The Hunter is the Devil, cast out of Heaven for playing God," Savage observed. "The Hunter says The Bromgrev is the Devil. So?"
"When the Kreb departed, they left a guardian, one of their own, to counteract the unforeseen and keep things in check until the Next Race develops. To do this, they reduced this agent to the same status as The Hunter, but not bound to this or any other planet. That is my master, The Bromgrev. Until now there was little need to do anything. Bound to this planet, Hunter was neutralized.
"But, about a hundred and fifty of your years ago, The Hunter discovered that the ancient destruction wrought upon Earth by the Kreb had left severe weaknesses in the space-time fabric; and, using one such, he was able to transcend the ancient curse that bound him here and to go out again to the stars. He built his headquarters here, and brought real space travel back to Earth from outside. Killed on Earth, he is doomed to remain here, body after body, life after life. But killed in Haven, he is able to overcome the ancient Kreb barriers and be reborn elsewhere. Once loose, his megalomania knows no bounds, his abilities for chaos are unchecked. To save the Next Race and all future races, The Bromgrev organized and began this war: to hold the key positions, to control the key sectors, to protect the Next Race until it could develop to a point where it can do to The Hunter what his own race was unwilling or unable to do."
"All very interesting, but not very important to me. Certainly it doesn't make much difference, from my point of view."
"There is a crystal world," the creature continued, as if it had not been interrupted, "whose sentient life forms live for more than a million years; where time, and even thought, is that much slower relative to our own.
Should hosts of The Hunter and The Bromgrev die at the same instant, in normal space, and if one knew of the impending death and the other did not, it would be possible for the one who knew to control the confused one who did not, to guide him to that crystal world, and there trap both in those near-immortal bodies. The war would end; the Next Race would develop normally and deal with them both, and millions of lives would be saved."
Savage was quick to catch the implications. "That means put the both of them together, and an executioner," he pointed out. "So The Bromgrev is coming here, after all. But you picked the wrong boy, Bakkus or whatever your name is. Once bought, I stay bought."
"Our agents reported the rather violent death of one Joseph Santori on a military installation. We made the assumption that you had killed him," the thing said.
"No comment," Savage replied with a smile. "How can you blackmail a dead man?" "Blackmail has nothing to do with it," explained the agent of The Bromgrev. "Our people routinely check out new recruits to your side. We made the connection and decided, after much thought, that you were one of our best candidates. The key is revenge, Mr. Savage. You are a vengeful person. Your hate is deep inside, ready to explode. You killed Santori when he did not attempt to kill you except in defense. Rage, Mr. Savage. You killed a surrogate because your true murderer eluded you."
"McNally," Savage whispered. It was a tone that was almost inhuman.
"Ralph Thomas Bumgartner," replied the creature. "One of the best professional assassins around, and, like yourself, an immortal in the pay of The Hunter. You can never revenge yourself upon him, for neither of you could ever really damage the other. We could tell you where he is, but it would do you little good, you see."
"Tell me anyway," Savage commanded eagerly. "I want to know."
"Oh, I will. . . for it will verify my story. But you do not want him any more than you really wanted poor Santori. It is his employer you should seek, the one who arranged for you to die in a manner so bizarre that you would never truly suspect the premeditation of your murder. The one who had to know pretty closely the moment of your death so that you could be intercepted, in the proper emotional state, and subjected to the correct theatrics, so that you would do as was preordained by your murderer for you to do.
"I speak of your employer: Stephen Wade, The Hunter."
Savage sighed. "I'm ahead of you on that one," he told the creature. "I just didn't like to think about it."
"Bumgartner -- McNally -- has a cottage on an island village called Ocracoke in the ocean part of North Carolina, I am informed," the creature told him. "The description means nothing to me. Does it help you?"
"I know the place," Savage affirmed.
"It is near Haven, you see. Right now, Bumgartner is not at home. His team is on what you would call an exfiltration mission, roughly six hundred and fifty lightyears distant from here. He will return in a few of your weeks."
"So what do you want me to do?" Savage asked.
"We will keep in touch," the creature replied. "I will now take Mr.
Bakkus to his home and leave him. In the morning he will be unusually tired but otherwise unharmed; and he will, of course, know nothing of this."
"So I'll be seeing you?" Savage said, realizing it sounded inane.
"No, not me, but someone." Bakkus turned and walked out of the door.
Just before leaving he/it turned back one last time. "Remember, not even Hunter himself knows this conversation took place."
And with that, it left.
Savage lay back on his pillow, still wide awake, thinking about the absurdities of this new life. That Bumgartner was McNally he had little doubt, and he would check, anyway. That Hunter recruited that way was also probably true. But, if The Bromgrev recruited double agents, then which side had made him a candidate for murder? The Hunter, because he wanted another routine agent? Or The Bromgrev, who wanted a traitor?
For the Devil was the Father of Lies, and the best lie was always the truth told as one wanted it told. Who was who? Who ran what? One wages a dirty war with totalitarian methods. The other murders to get recruits. In neither camp did the individual count for anything. People were things to be used. It was, he thought, a most uncharming philosophy.
The problem was, of course, that the Devil had lied to him. But which was the Devil?
Whose game should he play? he asked himself. A lifetime of experience had conditioned him to equate each of two sides with either good or evil. It struck him that those terms -- any moral terms -- simply did not apply.
In war, there is no good or evil.
Only interests.
STEP TWO
1
THE LIGHTS, THOSE ever-present, damnable lights the Fraskan War Room board, had been blinking for interminably long time. A tall, lean figure sat at the central console, gloomily studying the rapid series printouts spewing forth.He looked like an eight-foot skeleton over which tiny, thin layer of blue-white skin had been stretched somehow. "Humanoid," Earthmen might have called him, but hardly "human," although he was displaying some very human characteristics. Aruman Vard, Agent-in-Charge of the Fraskan Sector home world, rose and paced nervously back and forth before the big board, disgusted with the information he been receiving but helpless to correct the situation.
Every once in a while, he would return to the command console and glance at the printouts and displays. The fear index, he noted, was almost perfect --
for the enemy. The penetration ratio gave him very little time to do what he knew he must, as it was; yet he continued to put it off. One did not abandon one's life and home land so freely.
He reached over and pushed a large button on console. The war board picture flipped, and showed instead only the sector. Areas in friendly hands were blue; those under enemy control were red. His planet, Fraska, itself was a blinking red.
The board was mostly stable red, anyway. He looked closely at the tiny single light blinking, telling him his world was still free. The light blinked red.
A telescreen on the far wall showed the spaceport, filled with ugly black keyhole-shaped landing craft. The announcer, almost in hysterics, kept repeating:
"Rhambdan forces are now in the capital, and all citizens are warned to stay inside, where you are, until further notice. Military Command has announced that formal surrender will take place later this morning, all remaining ships of the line having broken contact and headed into deep space.
I repeat again: stay indoors. Stay where you are until further--"
Vard angrily reached over to a console and switched it off. That was that. He sat down in the controller's chair, swiveled around to the transceiver, and punched in a ten-digit code.
"Open all channels!" he ordered crisply.
He did not wait for a reply or an acknowledgement, but began speaking as soon as the lights on the console told him that all connections had been completed.
"This is Group to all teams. I have a red light, repeat, red light.
Enemy is in the city. Dalthar! Dalthar! Deploy immediately to primary objectives; use secondaries in numerical sequence only as local conditions indicate. We have lost and we must now do our duty. Every blow that you strike today is a blow to the enemy, and a step toward ultimate reclamation of our beloved motherland. I know not who you are, but I--"
He stopped, aware that he was trembling violently; the microphone was as a thing alive in his hand, writhing, bouncing uncontrollably. Finally he regained some of his composure, although his voice sounded thick and slurred to his ears.
"Luck be with you all," he managed, his voice cracking.
He switched off the communicator, sat back wearily in his chair, and contemplated the master board. Flipping a toggle switch he replaced the starfield with a projection of both sides of the globe, alive with thousands of tiny flashing lights representing at least as many anonymous Fraskans in organized cells all over the planet. He had never known any of them, he thought, and almost none knew him. One by one, the lights were winking out, representing duties done or attempted sabotage, gumming up the mighty industrial works that were the enemy's objectives and prize, ruining the sweetness of victory.
Their homes and their jobs. Their lives. Winking out.
Soon only a few were left: the nervous, the cowards, the unsuccessful, the traitors ... and the captured.
For most of them, Vard knew, there would be no returning. Suddenly very conscious of time, Vard juggled the dial combinations on the master transceiver for the last time.
"Group to Mystery. I have acknowledged and transmitted your red light.
Will abandon post in a tenth period or earlier. Prepare to transmit." There was again no reply, but in a ship far out in space the words were heard by the cyborg signals still on board.
A tiny transceiver implanted long ago in his brain suddenly began a sharp, high-pitched whine that was audible to noone but him. Vard knew he would have live with that sound, live with it until he was picked up -- or killed. If captured, the signal would rise until it struck a certain pitch, shattering his skull.
Taking a last look around the master control console, Vard went over to a small panel near the doorway. He opened it, revealing a small switch held in place by complex electrical lock, and removed a tiny vibrating key from his belt. This was inserted in the lock, twisted first this way, then that.
Aruman Vard watched the lock give way and swing aside, revealing a clear path to the switch.
He pulled it.
Then he took the elevator to the surface and went down a narrow corridor to the street level, past the sign marked ARUMAN VARD: IMPORT/EXPORT and into an almost deserted street. He moved briskly, not looking back.
When he was about two blocks away, the building began a slow dissolve, like heated plastic: all of it running together. By the time he was three blocks off, it was a huge puddle of boiling matter.
Living on an ancient world long devoid of its natural atmosphere, whose red sun gave off a dull glow but little heat, presented problems enough, just surviving there. But on this world of domed cities and underground honeycombs sustained by a highly sophisticated technology, the problem of escape was compounded almost beyond belief. Vard knew that The Hunter's boys did not expect him to make it, but he trusted them to keep faith with him as he had all these years with them.
Suicide or surrender were simply not in his makeup. He headed for a small private garage a few blocks away. There, he knew, his escape vehicle had been maintained by robots awaiting its one use. Once there, he would feel far more secure. He damned himself for letting his emotions carry him to a possibly fatal delay. Now the Rhambdans were within the city; and getting out of the Dome, through the great locks, might be next to impossible. A whine in his head told him that it had better not be.
There! The garage! Now, just place the identdisk on the plate, then raise the doorway by vocal command. The door slid silently back. The garage was empty. Vard felt panic rising within him. There was no way he could have made a mistake. The agents had acknowledged delivery! It just wasn't possible!
It was, however, fact. The car either had never been there or it had been stolen in some inexplicable way.
He wasted no more time.
The alleyway was still, but ... were hidden eyes already viewing him?
Were The Bromgrev's agents now preparing to pounce? What if he were a Known, and they were expecting him to lead them to others? What if--?