“A group of young men,” said the Herbal, breathless, as he came to them. “Thorion’s army. Coming here. To take the girl. To send her away.” He stood and drew breath. “The Doorkeeper was speaking with them when I left. I think—”
“Here he is,” said Azver, and the Doorkeeper was there, his smooth, yellow-brown face tranquil as ever.
“I told them,” he said, “that if they went out Medra’s Gate this day, they’d never go back through it into a house they knew. Some of them were for turning back, then. But the Windkey and the Chanter urged them on. They’ll be along soon.”
They could hear men’s voices in the fields east of the Grove.
Azver went quickly to where Irian lay beside the stream, and the others followed him. She roused up and got to her feet, looking dull and dazed. They were standing around her, a kind of guard, when the group of thirty or more men came past the little house and approached them. They were mostly older students; there were five or six wizard’s staffs among the crowd, and the Master Windkey led them. His thin, keen old face looked strained and weary, but he greeted the four mages courteously by their titles.
They greeted him, and Azver took the word—“Come into the Grove, Master Windkey,” he said, “and we will wait there for the others of the Nine.”
“First we must settle the matter that divides us,” said the Windkey.
“That is a stony matter,” said the Namer.
“The woman with you defies the Rule of Roke,” the Windkey said. “She must leave. A boat is waiting at the dock to take her, and the wind, I can tell you, will stand fair for Way.”
“I have no doubt of that, my lord,” said Azver, “but I doubt she will go.”
“My Lord Patterner, will you defy our Rule and our community, that has been one so long, upholding order against the forces of ruin? Will it be you, of all men, who break the pattern?”
“It is not glass, to break,” Azver said. “It is breath, it is fire.”
It cost him a great effort to speak.
“It does not know death,” he said, but he spoke in his own language, and they did not understand him. He drew closer to Irian. He felt the warmth of her body. She stood staring, in that animal silence, as if she did not understand any of them.
“Lord Thorion has returned from death to save us all,” the Windkey said, fiercely and clearly. “He will be Archmage. Under his rule Roke will be as it was. The king will receive the true crown from his hand, and rule with his guidance, as Morred ruled. No witches will defile sacred ground. No dragons will threaten the Inmost Sea. There will be order, safety, and peace.”
None of the four mages with Irian answered him. In the silence, the men with him murmured, and a voice among them said, “Let us have the witch.”
“No,” Azver said, but could say nothing else. He held his staff of willow, but it was only wood in his hand.
Of the four of them, only the Doorkeeper moved and spoke. He took a step forward, looking from one young man to the next and the next. He said, “You trusted me, giving me your names. Will you trust me now?”
“My lord,” said one of them with a fine, dark face and a wizard’s oaken staff, “we do trust you, and therefore ask you to let the witch go, and peace return.”
Irian stepped forward before the Doorkeeper could answer.
“I am not a witch,” she said. Her voice sounded high, metallic, after the men’s deep voices. “I have no art. No knowledge. I came to learn.”
“We do not teach women here,” said the Windkey. “You know that.”
“I know nothing,” Irian said. She took another step forward, facing the mage directly. “Tell me who I am.”
“Learn your place, woman,” the mage said with cold passion.
“My place,” she said, slowly, the words dragging—“my place is on the hill. Where things are what they are. Tell the dead man I will meet him there.”
The Windkey stood silent. The group of men muttered, angry, and some of them moved forward. Azver came between her and them, her words releasing him from the paralysis of mind and body that had held him. “Tell Thorion we will meet him on Roke Knoll,” he said. “When he comes, we will be there. Now come with me,” he said to Irian.
The Namer, the Doorkeeper, and the Herbal followed him with her into the Grove. There was a path for them. But when some of the young men started after them, there was no path.
“Come back,” the Windkey said to the young men.
They turned back, uncertain. The low sun was still bright on the fields and the roofs of the Great House, but inside the wood it was all shadows.
“Witchery,” they said, “sacrilege, defilement.”
“Best come away,” said the Master Windkey, his face set and somber, his keen eyes troubled. He set off back to the school, and they straggled after him, arguing and debating in frustration and anger.
***
T
HEY WERE NOT FAR INSIDE
the Grove, and still beside the stream, when Irian stopped, turned aside, and crouched down by the enormous, hunching roots of a willow that leaned out over the water. The four mages stood on the path.
“She spoke with the other breath,” Azver said.
The Namer nodded.
“So we must follow her?” the Herbal asked.
This time the Doorkeeper nodded. He smiled faintly and said, “So it would seem.”
“Very well,” said the Herbal, with his patient, troubled look; and he went aside a little, and knelt to look at some small plant or fungus on the forest floor.
Time passed as always in the Grove, not passing at all it seemed, yet gone, the day gone quietly by in a few long breaths, a quivering of leaves, a bird singing far off and another answering it from even farther. Irian stood up slowly. She did not speak, but looked down the path, and then walked down it. The four men followed her.
They came out into the calm, open evening air. The west still held some brightness as they crossed the Thwilburn and walked across the fields to Roke Knoll, which stood up before them in a high dark curve against the sky.
“They’re coming,” the Doorkeeper said. Men were coming through the gardens and up the path from the Great House, the five mages, many students. Leading them was Thorion the Summoner, tall in his grey cloak, carrying his tall staff of bone-white wood, about which a faint gleam of werelight hovered.
Where the two paths met and joined to wind up to the heights of the Knoll, Thorion stopped and stood waiting for them. Irian strode forward to face him.
“Irian of Way,” the Summoner said in his deep, clear voice, “that there may be peace and order, and for the sake of the balance of all things, I bid you now leave this island. We cannot give you what you ask, and for that we ask your forgiveness. But if you seek to stay here you forfeit forgiveness, and must learn what follows on transgression.”
She stood up, almost as tall as he, and as straight. She said nothing for a minute and then spoke out in a high, harsh voice. “Come up onto the hill, Thorion,” she said.
She left him standing at the waymeet, on level ground, and walked up the hill path for a little way, a few strides. She turned and looked back down at him. “What keeps you from the hill?” she said.
The air was darkening around them. The west was only a dull red line, the eastern sky was shadowy above the sea.
The Summoner looked up at Irian. Slowly he raised his arms and the white staff in the invocation of a spell, speaking in the tongue that all the wizards and mages of Roke had learned, the language of their art, the Language of the Making: “Irian, by your name I summon you and bind you to obey me!”
She hesitated, seeming for a moment to yield, to come to him, and then cried out, “I am not only Irian!”
At that the Summoner ran up towards her, reaching out, lunging at her as if to seize and hold her. They were both on the hill now. She towered above him impossibly, fire breaking forth between them, a flare of red flame in the dusk air, a gleam of red-gold scales, of vast wings—then that was gone, and there was nothing there but the woman standing on the hill path and the tall man bowing down before her, bowing slowly down to earth, and lying on it.
Of them all it was the Herbal, the healer, who was the first to move. He went up the path and knelt down by Thorion. “My lord,” he said, “my friend.”
Under the huddle of the grey cloak his hands found only a huddle of clothes and dry bones and a broken staff.
“This is better, Thorion,” he said, but he was weeping.
The old Namer came forward and said to the woman on the hill, “Who are you?”
“I do not know my other name,” she said. She spoke as he had spoken, as she had spoken to the Summoner, in the Language of the Making, the tongue the dragons speak.
She turned away and began to walk on up the hill.
“Irian,” said Azver the Patterner, “will you come back to us?”
She halted and let him come up to her. “I will, if you call me,” she said.
She reached out and touched his hand. He drew his breath sharply.
“Where will you go?” he said.
“To those who will give me my name. In fire, not water. My people.”
“In the west,” he said.
She said, “Beyond the west.”
She turned away from him and them and went on up the hill in the gathering darkness. As she went farther from them they saw her, all of them, the great gold-mailed flanks, the spiked, coiling tail, the talons, the breath that was bright fire. On the crest of the knoll she paused a while, her long head turning to look slowly round the Isle of Roke, gazing longest at the Grove, only a blur of darkness in darkness now. Then with a rattle like the shaking of sheets of brass the wide, vaned wings opened and the dragon sprang up into the air, circled Roke Knoll once, and flew.
A curl of fire, a wisp of smoke drifted down through the dark air.
Azver the Patterner stood with his left hand holding his right hand, which her touch had burnt. He looked down at the men, who stood silent at the foot of the hill, staring after the dragon. “Well, my friends,” he said, “what now?”
Only the Doorkeeper answered. He said, “I think we should go to our house, and open its doors.”
PEOPLE
The Hardic Lands
The Hardic people of the Archipelago live by farming, herding, fishing, trading, and the usual crafts and arts of a nonindustrial society. Their population is stable and has never overcrowded the limited habitable land available to them. Famine is unknown and poverty seldom acute.
Small islands and villages are generally governed by a more or less democratic council or Parley, headed, or represented in dealings with other groups, by an elected Isleman or Islewoman. In the Reaches there is often no government other than the Isle Parley and the Town Parleys. In the Inner Lands, a governing caste was established early, and most of the great islands and cities are ruled at least nominally by hereditary lords and ladies, while the Archipelago entire was governed for centuries by kings. Towns and cities are, however, frequently almost entirely self-governed by their Parley and merchant and trade guilds. The great guilds, since their network covers all the Inner Lands, answer to no overlord or authority except the King in Havnor.
Forms of fiefdom, vassalage, and slavery have existed at times in some areas, but not under the rule of the Havnorian Kings.
The existence of magic as a recognised, effective power wielded by certain individuals, but not by all, shapes and influences all the institutions of the Hardic peoples, so that, much as ordinary life in the Archipelago seems to resemble that of nonindustrial peoples elsewhere, there are almost immeasurable differences. One of these differences may be, or may be indicated by, the lack of any kind of institutionalised religion. Superstition is as common as it is anywhere, but there are no gods, no cults, no formal worship of any kind. Ritual occurs only in traditional offerings at the sites of the Old Powers, in the great, universally celebrated annual festivals such as Sunreturn and the Long Dance, in the speaking and singing of the traditional songs and epics at these festivals, and, perhaps, in the performance of spells of magic.
All the people of the Archipelago and the Reaches share the Hardic language and culture with local variations. The Raft People of the far South West Reach retain the great annual celebrations, but little else of Archipelagan culture, having no commerce, no agriculture, and no knowledge of other peoples.
Most people of the Archipelago have brown or red-brown skin, black straight hair, and dark eyes; the predominant body type is short, slender, small-boned, but fairly muscular and well-fleshed. In the East and South Reaches people tend to be taller, heavier boned, and darker. Many Southerners have very dark brown skin. Most Archipelagan men have little or no facial hair.
The people of Osskil, Rogma, and Borth are lighter-skinned than others in the Archipelago, and often have brown or even blond hair and light eyes; the men are often bearded. Their language and some of their beliefs are closer to Kargish than to Hardic. These far Northerners probably descend from Kargs who, after settling the four great Eastern lands, sailed back to the West about two thousand years ago.
The Kargad Lands
In these four great islands to the northeast of the main Archipelago, the predominant skin color is light brown to white, with hair dark to fair, and eyes dark to blue or grey.
Not much mixing of the Kargish and Archipelagan skin-color types has taken place except on Osskil, since the North Reach is isolated and thinly populated, and the Kargad people have held themselves apart from and often in enmity towards the Archipelagans for two or three millennia.
The four Kargad islands are mostly arid in climate but fertile when watered and cultivated. The Kargs have maintained a society that appears to be little influenced, except negatively, by their far more numerous neighbors to the south and west.
Among the Kargs the power of magic appears to be very rare as a native gift, perhaps because it was neglected or actively suppressed by their society and government. Except as an evil to be dreaded and shunned, magic plays no recognised part in their society. This inability or refusal to practice magic puts the Kargs at a disadvantage with the Archipelagans in almost every respect, which may explain why they have generally held themselves aloof from trade or any kind of interchange, other than piratical raids and invasions of the nearer islands of the South Reach and around the Gontish Sea.