Authors: Simon R. Green
Praise for Simon R. Green’s Deathstalker Novels
Deathstalker Rebellion
“A strange mix of high tech and swordplay, like a grand space opera. … It makes for lots of action-packed scenes and heroic efforts.”
—SF Site
Deathstalker War
“The action is fast and frenzied … manages to consistently entertain, with some wondrously quirky and warped characters.”
—
Locus
Deathstalker Destiny
“Be prepared for an incredible romp through a wonderful universe of space opera filled with outrageous and incredibly powerful heroes and villains, swords and disruptors, and more lethal creatures than you can imagine.”
—SF Site
Deathstalker Legacy
“Rip-roaring space opera with dastardly villains, exciting battles, nefarious plots, and strong-willed heroes.”
—
Chronicle
Deathstalker Return
“Have fun with this. … Reading even one Deathstalker [novel] leaves one feeling jollier than before, for the series continues to avoid the lapses of tone so common in humorous space opera and fantasy.”
—
Booklist
Deathstalker Coda
“[A] wild conclusion to [the] Deathstalker saga.”
—
Publishers Weekly
Other Deathstalker Books
Twilight of the Empire
Deathstalker Rebellion
Deathstalker War
Deathstalker Honor
Deathstalker Destiny
Deathstalker Legacy
Deathstalker Return
Deathstalker Coda
The Adventures of Hawk & Fisher
Swords of Haven
Guards of Haven
Also by Simon R. Green
Blue Moon Rising
Beyond the Blue Moon
Blood and Honor
Down Among the Dead Men
Shadows Fall
The Man with the Golden Torc
Ace Books
The Nightside Series
Something from the Nightside
Agents of Light and Darkness
Nightingale’s Lament
Hex and the City
Paths Not Taken
Sharper Than a Serpent’s Tooth
Hell to Pay
SIMON R. GREEN
DEATHSTALKER
Being the First Part of
the Life and Times of
Owen Deathstalker
ROC
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First published by Roc, an imprint of New American Library,
a division of Penguin Group (USA) Inc.
First Printing, February 1995
20 19
Copyright © Simon R. Green, 1995
All rights reserved
REGISTERED TRADEMARK—MAKCA REGISTRADA
Printed in the United States of America
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Chapter Two: The Man Who Had Everything
Chapter Three: Fashion, Paranoia and Elves
Chapter Four: Rising to the Experience
Chapter Five: Friends, Enemies and Allies
Chapter Six: Under the Ashes, the City
Chapter Eight: Going Underground
Chapter Nine: Who’s Been Sleeping in My Head?
Chapter Eleven: Unexpected Developments
Chapter Twelve: Down in Wormboy Hell
Chapter Thirteen: The Madness Maze
Epilogue: Prelude to Rebellion
It gets dark out on the Rim. Strange planets and stranger people can be found on the edge of Empire, where habitable worlds are few and civilization grows thin. Beyond the Rim lies uncharted darkness, where no stars shine and few ships go. It’s easy to get lost out there, far away from everything. Starcruisers patrol up to the Rim, but there are never enough ships to cover the vast areas of open space. The Empire is growing too large, too cumbersome, though no one will admit it, or at least, no one who matters. Every year more worlds are brought into the Empire, and the frontiers press hungrily outward. But not on the Rim. The Empire stops cold there, dwarfed by the unplumbable depths of the Darkvoid.
It gets dark out there. Ships disappear sometimes, and are never seen again. No one knows why. The colonized worlds make themselves as self-sufficient as they can and turn their eyes away from the endless dark. Crime flourishes on the Rim, unthinkable distances from the hub of the Empire’s strict laws; some transgressions as old as Humanity, others newly birthed by the Empire’s ever-growing sciences. For the moment the Empire’s starcruisers still keep a lid on things, dropping unannounced out of hyperspace to enforce the law with brutal efficiency, but they can’t be everywhere. Strange forces are at work on the Rim, patient and terrible, and all it will take to set them off is a simple clash between two starships off the backwater planet of Virimonde.
* * *
In high orbit around Virimonde, the pirate ship
Shard
sailed silently through the long night, hiding itself from unfriendly eyes. Not a big ship, the
Shard
, built more for speed than endurance, and passed from hand to hand through a dozen owners and commands. Now she carried cloneleggers and body banks, and every man’s hand was turned against her. Deep in the bowels of the ship, Hazel d’Ark, pirate, clonelegger and bon vivant, strode scowling through the dimly lit steel corridors and wished she was somewhere else. Anywhere else. The
Shard
wasn’t a luxurious craft at the best of times, but with most of the ship’s power diverted to maintaining the body banks, the old scut seemed even gloomier than usual. Which took some doing.
Hazel d’Ark, last owner of a once noble name, came to the locked door that led to the cargo bay and stood waiting impatiently for the door’s sensors to recognize her. Her mood was bad, bordering on foul, and had been ever since they dropped out of hyperspace six hours ago to take up orbit around Virimonde. Six hours of waiting for some word from their contacts down below. Something was wrong.
They couldn’t afford to stay much longer, but they couldn’t leave either. So they waited. Hazel wasn’t expecting any trouble from the planet’s security people. The
Shard
might be old, but she had state-of-the-art cloaking devices, more than enough to fool anything the peasants had on Virimonde. Not that there was much the planet could do, even if it knew the pirates were there. Virimonde was a low-tech, agricultural world, with more livestock than people. Its only contact with the Empire was a monthly cargo transporter and an occasional patrolling starcruiser, neither of which was expected for some weeks.