Read Chris Crawford on Interactive Storytelling Online
Authors: Chris Crawford
Manic/Depressive,
191
Market factors and marketing,
345–348
,
350
Mateas, Michael,
318–319
Mates (gossip),
234–238
Mathematical palettes,
112–120
additive weighting factors,
115
exponential weighting factors,
117–118
multiplicative weighting factors,
116–117
overviews and summaries of,
112–115
personality model example of,
113–114
value setting criteria,
118–120
Matteas, Michael,
314–315
Maxwell’s theories vs. Einstein’s theories,
73–75
,
74
f
McCloud, Scott,
313
Meadows, Mark,
26
, 443
Meanings and sublanguages,
170–172
Media people (artsies),
72–76
Meehan, James,
327–328
Mental modules,
4–13
language,
4–5
natural history,
4–5
social,
4–5
visual-spatial,
4–5
MentalState situations,
220
Meronyms,
173–174
Military science and verb vs. noun thinking,
94–95
Moby Dick,
87–88
Mood variables,
186–191
Morphology of the Folktale (Propp, Vladimir),
153–156
Motifs (data-driven strategies),
148–159
Movement and space,
304–305
Movies (interactivized),
48–49
Multiplicative weighting factors,
116–117
Myst,
132
Name variables,
219
Narrative intelligence,
342
Natural history modules,
4
Natural-language grammars,
160–170
Nature of stories,
13–19
choices and,
17
conflict and,
16
overviews and summaries of,
13
people and,
15–16
puzzles and,
17
spectacle and,
18–19
strong structures,
14
Networks (semantic),
173–174
Neurophysological basis of Two Cultures problem,
76–77
New media people (artsies),
72–76
NewSpeak,
163
Newton, Isaac,
95
Non-effective simple strategies,
123–134
constipated stories,
130
kill ‘em if they stray approaches,
130
Noun thinking,
92–97
artist’s mathematical palettes and,
112–120
. See also Artist’s mathematical palettes
factories and,
94–96
language and,
93–95
military science and,
94–95
physics and,
93–95
vs. verb thinking,
91–120
. See also Verb thinking
yin-yang concept and,
92–97
Obstacles,
323–326
Ong, Teong Joo,
321–323
Opportunity lists,
283
Options selection (roles and sequencing),
256–257
Ordinary folktales,
149
OverallValue,
250–251
Overspecificity,
185
Overview variables,
203–204
acceptability of violence,
204
dullness,
204
gross trust,
204
overviews and summaries of,
203–204
storyworld exploration,
204
Overviews and summaries.
of applications,
xvi–xvii
of combined interactive storytelling components,
45–63
of core technologies,
xvi–xvii
of drama managers,
201–203
of personality models (character-driven approaches),
181–182
,
200
of prognostications,
343–351
of related constructs,
335–342
of storytelling-interactivity pathways,
xvi–xvii
of strategies,
xvi–xvii
of thinking styles,
xvi–xvii
Oz Project,
314–315
Pace-related factors,
28
Parsing (inverse),
172–173
,
288–289
Participation factors,
26–27
Pause and Effect: The Art of Interactive Narrative (Meadows, Mark),
26
, 443
PerAttractive,
193
PerIntelligence,
193
Personal narrative agents and drama managers,
329–330
PersonalEvaluation,
250–251
Personality models (character-driven approaches),
113–114
,
181–200
automatic relationship adjustments and,
194–196
development factor criteria for,
182–185
. See also Development factor criteria (personality models)
evaluation of,
200
examples of,
199–200
personality variables for,
186–190
. See also Personality variables
weighting factors for,
113–114
. See also Weighting factors
Personality shifts,
207
Personality variables,
186–199
AccordAttractive,
192
AccordIntegrity,
192
AccordIntelligence,
192
AccordPower,
192
AccordVirtue,
192
Adrenaline,
191
Anger,
194–195
Anger/Fear,
189–191
Arousal/Disgust and Arousal/Revulsion,
189–191
Attractiveness,
191
calculations with,
196–199
first-person,
186–188
Greed,
186
Inclination,
194–195
Integrity,
188–190
Intelligence,
193–193
Joy/Sadness,
189–191
Manic/Depressive,
191
mood,
186–191
overviews and summaries of,
186
PerAttractive,
193
PerIntegrity,
192
PerIntelligence,
193
PerPower,
192–193
PerVirtueReliability,
195–196