Read The Eye of Winter's Fury Online

Authors: Michael J. Ward

Tags: #Sci Fi & Fantasy, #Fantasy, #Fiction & Literature

The Eye of Winter's Fury (10 page)

‘He died,’ she interjects, before you can finish. ‘It’s painful, but it happened and there’s nothing I can do about it. Sometimes, the hardest part is learning to let go, to say goodbye.’ She looks up, meeting your gaze – then smiles once again. ‘Sorry, I didn’t mean to snap. I
haven’t spoken about it for a long time. That’s one downside of being alone – no one to talk to. Well, except for the plants.’ Her grin widens. ‘But they’re really not the same now, are they?’

Return to
191
to ask another question, or turn to
207
to end the conversation.

43

You find yourself in a cobwebbed cave chiselled out of the black rock. One wall is lined with barrels, and another contains a rickety-looking wine rack filled with coloured bottles. Stairs at the back of the cave lead up to a trapdoor, which you assume provides access to the main taproom of the Coracle.

If you have the word
Bowfinch
on your hero sheet turn to
148
. Otherwise, turn to
380
.

44

The lightning bolts lance into your transport, causing serious damage. (You must lower your transport’s
toughness
and
stability
by 2.) Thankfully, you manage to reach the far side of the island without sustaining another barrage. With an extra boost of speed, you quickly outdistance the towers’ range. Turn to
492
.

45

Your weapon splinters the Skard’s javelin, your foot catching him in the chest and driving him back to the ground. He reaches for his belt, fingers closing around the black wand. ‘Min eld!’ he hisses, pointing it towards you.

Then Henna’s sword comes slicing down in a brilliant arc of steel. You turn away from the blow, not wishing to see it land.

‘Funny,’ she pants, dropping to her knees. ‘With a face like yours, didn’t think you’d be so squeamish.’

You grunt at the joke. ‘Is that the last of them?’

She nods. ‘I think so. Took down the other hunter. His dogs too.’ She winces as she works her shoulders. ‘Think I may need a healer, though – and a good bath.’

You take a moment to search what remains of the Skard. If you wish, you may now take one of the following rewards:

Bone smile
Red gutter
Atataq
(necklace)
(main hand: dagger)
(main hand: wand)
+1 brawn +1 magic
+1 speed +1 brawn
+1 speed +1 magic
Ability: reckless
Ability: bleed
Ability: sear

When you have updated your hero sheet, turn to
108
.

46

The einherjar are quick-footed and strong – and more used to fighting on the shifting uneven banks of snow. Despite your strength and magic, you struggle to fend off their brutal attacks. It becomes a battle of attrition, which quickly wears you down. As you fall to your knees in the deep snow, your weapons are knocked from your hands. With nothing left to defend yourself, you resort to clawing and biting, letting Nanuk’s spirit rise to the fore.

For an instant you sight the shock on the faces of the warriors, then they back away. Aslev is the first to lower his blood-stained axe. The others look to him, muttering angrily in Skard. Aslev appears to concede to their demands.

‘Are you truly what you say you are?’ he asks gruffly.

You struggle to find your voice, to find that part of you which is still human. Steadily, you push past the savage, bestial anger – kicking inwardly to reach the surface of your own thoughts, to break past Nanuk’s stifling presence.

‘I am,’ you gasp at last, falling forward onto your hands. ‘The ancestor spirit . . . the bear . . . he gives me his power. Sura believed . . . I can save your leader. I just need . . . the chance.’

Aslev offers you his hand and helps you to your feet. Suspicion knits his eyebrows, but there is also admiration in his steely glare. One of the warriors speaks up, barking words in Skard.

Aslev nods. ‘We all gave our word,’ he says slowly. ‘You cannot go back. You will shame us.’

‘I can,’ you reply defiantly. ‘And I will. All I ask is that I am given a chance to prove myself. I will not dishonour the Ska-inuin.’ You raise your manacled wrist, its dark magic still flickering in the half-light.

Aslev sighs. ‘We will become cursed for this.’ He passes his hand over the rune-marked iron. A second later, there is a click as the manacle’s teeth spring open. ‘We will become nameless, lose our seat in the halls of our heroes.’

You rub at your blackened wrist. ‘Gurt cannot judge your worth. He is not the Drokke.’

Aslev grunts. ‘I believe it is you who should be afraid of judgement.’

You retrieve your weapons, fists tightening around the grips. ‘Perhaps you’re right.’ You grin darkly. ‘Now, come. I have a score to settle.’ Turn to
119
.

47

You lurch forward, eyes flipping open, hands scrambling for purchase. Your surroundings seem strange, wooden walls and shelves of guttering candles. Light creeps beneath a curtain. From the other side, you can hear a woman whistling merrily to herself. The cabin. Memory suddenly comes flooding back, and with it the unsettling realisation that you were tricked.

You stagger to your feet, still trembling with fear – and the dread cold of that other place. It eats away at your stomach, rooting through you like some malign parasite. You swallow back a wave of nausea, the cooking smells from the main room doing nothing to settle your queasiness.

Fresh clothes have been provided at the end of the bed. You ignore them, instead tugging your damp cloak around your shoulders. After taking a moment to regain your composure, you push back the curtain and enter the main room.

Sylvie is busy with breakfast. You see a pan over the fire, with eggs and bread cooking in goose fat. She looks up as you enter, a smile crinkling the corners of her eyes. It is as if the events of last night had never occurred.

‘Did you sleep well?’ she asks, flipping over one of the pieces of bread. ‘I hope you’re hungry. If you don’t mind fetching some water from the creek, that would be wonderful. Then I’ll get some tea on the boil. There’s a bucket out the front.’

Will you:
 
Ask her why she tricked you?
295
Ask her what she knows about the dreams?
165
Ignore her and leave?
282
Agree to fetch water?
78

48

The immensity of the mountain fills your view, its sheer slopes carpeted in the same red dust that coats the rest of this blighted land. You scan the rocks, looking for a place to set down the ship. Suddenly, there is a shout from the crow’s nest. The lookout is gesturing wildly towards the nearest rock face. You try and make out what he is saying, but his words are snatched away by the rushing wind. Instead, you turn your attention to the area he is indicating.

You spot a cavernous opening, previously obscured by a spur of rock. At first you assume the lookout is showing you a means of entering the mountain – but then his words finally carry to your ears. Along with his fear.

‘Kraken! Move away! Kraken!’

The attack comes swiftly. You register only a few staccato images – a gigantic beaked snout pushing out of the cave, tentacles surging forward, snapping like whips. Then the ship is rocked to one side, tipping over. A suckered tentacle crashes down across the deck, knocking sailors flying over the rail. There is the crunch as the main mast splinters. More screams. Another tentacle squirms its way between the sails, smashing through anything that gets in its way.

Skoll is struggling against the wheel, trying to haul the ship back on course. Anise rushes to the ship’s mounted gun, a malign weapon crafted from the nails of the dead. Spinning it round, she fires on the nearest appendage, peppering it with razor sharp bullets. It withdraws quickly, trailing a shower of ink-coloured blood.

An agonised screech echoes from the cavern.

But the reprieve is short-lived. More tentacles are thrashing through the air, slamming into the deck and crushing sailors to ash. The ship itself is being gradually dragged towards the snapping, toothless maw of the creature. You realise that unless you can free yourself from the kraken’s tentacles, you are on course to become its next meal. It is time to fight:

Speed
Brawn
Armour
Health
Kraken
12
6
7
    90(
*
)
Tentacle
13
8
4
30
Tentacle
13
8
4
30
Tentacle
13
8
4
30
Tentacle
13
8
4
30
 
Special abilities
Under pressure
: If the tentacles are not defeated by the end of the fourth combat round, you are dragged into the jaws of the kraken. This inflicts 4 dice of damage, ignoring
armour
, and reduces the
stability
and
toughness
of your transport by 2. This cycle repeats every four combat rounds until the tentacles are defeated.
Thrash it out
: (
*
) The kraken cannot be harmed until the four tentacles have been defeated.
Fire at will
: You may use your
nail gun
ability in this combat.
 
(Note: If your transport’s
stability
has been reduced to zero, you can no longer use its associated ability.)

If you manage to overcome the tentacled horror, turn to
238
.

49

The moment you step across the threshold the tremors start to subside. You find yourself in a long, vaulted chamber, circumvented by a high balcony. There are no markings or decoration save for a sculptured ceiling showing nine humanoid figures standing at the edges of a circle, arms raised together, hands linked – the pattern reminiscent of an unfurled flower. It is breath-taking in its scale,
marred only by the fractures that criss-cross through the stone.

But something else quickly draws your attention.

Statues. Dozens of them, arranged haphazardly across the length of the hall, seemingly without order or design. Some are men and women, others goblin, troll and half-giant . . . Each crafted from the same green stone, glimmering with magic.

As you step cautiously between them, the true nature of their invention is slowly revealed. Each body is contorted, deformed. Some are flailing with arms raised to their faces, others grasping for something, almost pleading. A few are wielding weapons, caught frozen in a swing or a desperate block, captured in a moment of frenzied battle.

You put a hand to one of the statues. A Skard, like many of the other statues, going by his height and brawn. To your surprise you discover the material is not stone, but ice – slick and freezing cold. Worse, you can sense some glimmer of life still flickering from deep within.

Other books

Eoin Miller 02 - Old Gold by Stringer, Jay
Queer Theory and the Jewish Question by Daniel Boyarin, Daniel Itzkovitz, Ann Pellegrini
Daring Her SEAL by Anne Marsh
Trailer Trash by Sexton, Marie
Snow Ride by Bonnie Bryant


readsbookonline.com Copyright 2016 - 2024