7
In the 1980s, the presence of a “programmer” figured in children’s conversations about computer toys and games. The physical autonomy of robots seems to make the question of their historical determination fall out of the conversation. This is crucial in people’s relating to robots as alive on their own account.
Peter H. Kahn and his colleagues performed a set of experiments that studied how children’s attitudes and, crucially, their behavior differed with AIBOs and stuffed doll dogs. When questioned verbally, children reported opinions about AIBO that were similar to their opinions about a stuffed doll dog. But when you look not at what the children say but at what they do, the picture looks very different. Kahn analyzed 2,360 coded interactions. Most dramatically, children playing with AIBO were far more likely to attempt reciprocal behavior (engaging with the robot and expecting it to engage with them in return) than with the stuffed doll dog (683 to 180 occurrences). In the same spirit, half the children in Kahn’s study said that both AIBO and the stuffed doll dog could hear, but children actually gave more verbal direction to AIBO (fifty-four occurrences) than to the stuffed doll dog (eleven occurrences). In other words, when children talk about the lifelike qualities of their dolls, children don’t believe what they say. They do believe what they say about AIBO.
Similarly, children in Kahn’s study were more likely to take action to “animate” the stuffed doll dog (207 occurrences) while they mostly let AIBO animate itself (20 occurrences). Most tellingly, the children were more likely to mistreat the stuffed doll dog than AIBO (184 to 39 occurrences). Relational artifacts, as I stress here, put children on a moral terrain.
Kahn also found evidence that children see AIBO as the “sort of entity with which they could have a meaningful social (human-animal) relationship.” This expresses what I have called simultaneous vision: children see relational artifacts as both machine and creature. They both know AIBO is an artifact and treat it as a dog. See Peter H. Kahn Jr. et al., “Robotic Pets in the Lives of Preschool Children,”
Interaction Studies: Social Behavior and Communication in Biological and Artificial Systems
7, no. 3 (2006): 405-436.
See also a study by Kahn and his colleagues on how people write about AIBO on the Web: Peter H. Kahn Jr., Batya Friedman, and Jennifer Hagman, “Hardware Companions? What Online AIBO Discussion Forums Reveal About the Human-Robotic Relationship,” in
Proceedings of the Conference on Human Factors in Computing Systems
(New York: ACM Press, 2003), 273-280.